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authorVincent-Michael <Vincent_Michael@gmx.de>2015-04-19 19:51:27 +0200
committerVincent-Michael <Vincent_Michael@gmx.de>2015-04-19 19:51:41 +0200
commitdb0b6caf141d495e0501a5bf9b47ce1f8462f7f5 (patch)
treecbef6ceb0003fece1b6615b347d13ecd76411d82 /src
parent8cf9cacd178b09c4ea2366478be08b6573ed3101 (diff)
Core/GameObjects: Addet new game object dynamic flag
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Miscellaneous/SharedDefines.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index 58a44f0e72d..975d74795fc 100644
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -2124,11 +2124,12 @@ enum GameObjectFlags
enum GameObjectDynamicLowFlags
{
- GO_DYNFLAG_LO_ACTIVATE = 0x01, // enables interaction with GO
- GO_DYNFLAG_LO_ANIMATE = 0x02, // possibly more distinct animation of GO
- GO_DYNFLAG_LO_NO_INTERACT = 0x04, // appears to disable interaction (not fully verified)
- GO_DYNFLAG_LO_SPARKLE = 0x08, // makes GO sparkle
- GO_DYNFLAG_LO_STOPPED = 0x10 // Transport is stopped
+ GO_DYNFLAG_LO_HIDE_MODEL = 0x01, // Object model is not shown with this flag
+ GO_DYNFLAG_LO_ACTIVATE = 0x02, // enables interaction with GO
+ GO_DYNFLAG_LO_ANIMATE = 0x04, // possibly more distinct animation of GO
+ GO_DYNFLAG_LO_NO_INTERACT = 0x08, // appears to disable interaction (not fully verified)
+ GO_DYNFLAG_LO_SPARKLE = 0x10, // makes GO sparkle
+ GO_DYNFLAG_LO_STOPPED = 0x20 // Transport is stopped
};
enum GameObjectDestructibleState