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author | jackpoz <giacomopoz@gmail.com> | 2020-04-08 17:43:07 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2022-01-01 12:44:07 +0100 |
commit | dbb0f399facbbaf5ada4cd90333475f6ecebc6ab (patch) | |
tree | 407d099a439a580a53094bb0bda9905c3b9d9a06 /src | |
parent | 33e495983b04ca7e458cd0c17d1e8f71b2db3e46 (diff) |
Core/NetworkIO: Adjust more packet throttling values
Thanks @Nefertumm at https://github.com/azerothcore/azerothcore-wotlk/commit/f5e38a7f5797dc04b2fd5a6710aabd9780751339 for the heads-up
(cherry picked from commit 68fcd592f8c164d1720fda147d37960362194306)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 83752fae715..95f3adfe184 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -1358,6 +1358,14 @@ uint32 WorldSession::DosProtection::GetMaxPacketCounterAllowed(uint16 opcode) co case CMSG_RANDOM_ROLL: // not profiled case CMSG_TIME_SYNC_RESPONSE: // not profiled case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK:// not profiled + case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK:// not profiled + case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: // not profiled + case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: // not profiled { // "0" is a magic number meaning there's no limit for the opcode. // All the opcodes above must cause little CPU usage and no sync/async database queries at all |