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authorTreeston <treeston.mmoc@gmail.com>2019-08-11 13:56:42 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 20:29:29 +0100
commite0e1978b08f7bae5a24bf52944873ad0e01a7fe7 (patch)
tree2a373d6d4df6285ca028df60b627162c925d18ad /src
parent4b588694caed2ccab36241abb61e2c93ce8b5bb1 (diff)
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along.
(cherry picked from commit 1c2b1cbba82fcd523ccd0cceafe532f35d71dcc1)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Creature/Creature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 4c477486a26..a0d42f8cdf6 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -348,7 +348,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
// Handling caster facing during spellcast
void SetTarget(ObjectGuid const& guid) override;
- void ReacquireSpellFocusTarget();
void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; }
void SetSpellFocus(Spell const* focusSpell, WorldObject const* target);
bool HasSpellFocus(Spell const* focusSpell = nullptr) const override;
@@ -439,6 +438,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
bool m_respawnCompatibilityMode;
/* Spell focus system */
+ void ReacquireSpellFocusTarget();
struct
{
::Spell const* Spell = nullptr;