diff options
author | Treeston <treeston.mmoc@gmail.com> | 2019-08-11 13:56:42 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2021-12-18 20:29:29 +0100 |
commit | e0e1978b08f7bae5a24bf52944873ad0e01a7fe7 (patch) | |
tree | 2a373d6d4df6285ca028df60b627162c925d18ad /src | |
parent | 4b588694caed2ccab36241abb61e2c93ce8b5bb1 (diff) |
Entities/Player: ReacquireSpellFocusTarget is now private. It should've been private all along.
(cherry picked from commit 1c2b1cbba82fcd523ccd0cceafe532f35d71dcc1)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Creature/Creature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index 4c477486a26..a0d42f8cdf6 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -348,7 +348,6 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma // Handling caster facing during spellcast void SetTarget(ObjectGuid const& guid) override; - void ReacquireSpellFocusTarget(); void DoNotReacquireSpellFocusTarget() { _spellFocusInfo.Delay = 0; } void SetSpellFocus(Spell const* focusSpell, WorldObject const* target); bool HasSpellFocus(Spell const* focusSpell = nullptr) const override; @@ -439,6 +438,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma bool m_respawnCompatibilityMode; /* Spell focus system */ + void ReacquireSpellFocusTarget(); struct { ::Spell const* Spell = nullptr; |