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authorKillyana <morphone1@gmail.com>2018-04-14 15:49:53 +0200
committerShauren <shauren.trinity@gmail.com>2021-09-25 20:43:39 +0200
commite7f93ca96d4fb8fefa7caeddf244fdca63f6b664 (patch)
tree08c72a1c3bec1988a3c9cbe7c7c62bb02fc4c00f /src
parent666e84607c3e42772f6187a0194f8b015db8907d (diff)
Core/SmartAI: Remove PauseMovement on AttackStart
Closes #21144 (cherry picked from commit e27a745c582f1c45a5d8a1b72c1d61fe3cecf2f1)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 4dc48f45395..950b1d10fa3 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -594,7 +594,6 @@ void SmartAI::AttackStart(Unit* who)
if (who && me->Attack(who, mCanAutoAttack))
{
me->GetMotionMaster()->Clear(MOTION_SLOT_ACTIVE);
- me->PauseMovement();
if (mCanCombatMove)
{