diff options
author | ariel- <ariel-@users.noreply.github.com> | 2018-02-04 22:07:10 -0300 |
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committer | ariel- <ariel-@users.noreply.github.com> | 2018-02-04 22:07:10 -0300 |
commit | e979a58d17081edb2a8bbba81b8ff1f80472b42c (patch) | |
tree | c472a5678db54b5238ae6684a0bd621242874198 /src | |
parent | 6bbc95f3a0078e5d121e7092a60fa85b24c725d9 (diff) |
Core/Spells: remove duplicated LowerPlayerDamageReq call on reflected spells
- It is already called at Unit::DealDamage
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index f8518b808f1..8c186064fff 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2299,11 +2299,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) else if (missInfo == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit) { if (target->reflectResult == SPELL_MISS_NONE) // If reflected spell hit caster -> do all effect on him - { spellHitTarget = m_caster; - if (m_caster->GetTypeId() == TYPEID_UNIT) - m_caster->ToCreature()->LowerPlayerDamageReq(target->damage); - } } bool enablePvP = false; // need to check PvP state before spell effects, but act on it afterwards |