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authorGiacomo Pozzoni <giacomopoz@gmail.com>2020-07-14 07:44:17 +0000
committerGitHub <noreply@github.com>2020-07-14 09:44:17 +0200
commitee34a1f19ea6062ffe8612a735eede990dd2840e (patch)
treed03714e02f18fc3a69fcbba2e47a1ffc86628444 /src
parent5e1571062ac05bc3e68ebf1cf9ed04ab54e713bd (diff)
Scripts/Kologarn: Fix another "stuck in combat" issue (#24998)
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index 3cf1a17a824..ab247f528ab 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -151,7 +151,7 @@ class boss_kologarn : public CreatureScript
me->GetMotionMaster()->MoveTargetedHome();
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetCorpseDelay(604800); // Prevent corpse from despawning.
- ForceCombatStopForCreatureEntry(NPC_ARM_SWEEP_STALKER, 500.f);
+ ForceCombatStopForCreatureEntry({ NPC_ARM_SWEEP_STALKER, NPC_RUBBLE_STALKER }, 500.f);
_JustDied();
}