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authorSpp <none@none>2010-12-17 13:22:17 +0100
committerSpp <none@none>2010-12-17 13:22:17 +0100
commitee3fd3ebebcbf85d3ff942eb462b15368b76e8c1 (patch)
tree23921fbd8ad9b5b77ac436bf79fb4c90a279720b /src
parenta47150abb3bd44ca31e4f6a7192c478b05c86263 (diff)
Core/Vehicles: Fix facing adjustment. Patch by beberlescaraber
closes issue #1810 updates issue #4714 --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Object/Object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index b33bd795ac1..7f223dcd5bc 100755
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -458,7 +458,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint16 flags) const
if (flags & UPDATEFLAG_VEHICLE) // unused for now
{
*data << uint32(((Unit*)this)->GetVehicleKit()->GetVehicleInfo()->m_ID); // vehicle id
- *data << float(0); // facing adjustment
+ *data << float(((Creature*)this)->GetOrientation()); // facing adjustment
}
// 0x200