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authorMitchesD <majklprofik@seznam.cz>2015-06-11 10:57:10 +0200
committerMitchesD <majklprofik@seznam.cz>2015-06-11 10:57:10 +0200
commitf166dc3cab3f5325984c9f0fcf9ed1406ae6eae6 (patch)
treeb9e6b141e4d5a7e8a3aec5ed6dbed088e85a6328 /src
parentd86ff0814526cf1fefb1b37e487d9d414086eead (diff)
parentcb280ec5dde6e966f84318395bb67c1bf317821a (diff)
Merge pull request #14838 from Rushor/stop
Scripts/SmartScripts: Clear Movement on Death
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 20a7ca05d93..21a15fa4f99 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -581,7 +581,11 @@ void SmartAI::JustDied(Unit* killer)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DEATH, killer);
if (HasEscortState(SMART_ESCORT_ESCORTING))
+ {
EndPath(true);
+ me->StopMoving();//force stop
+ me->GetMotionMaster()->MoveIdle();
+ }
}
void SmartAI::KilledUnit(Unit* victim)