diff options
author | megamage <none@none> | 2008-12-28 10:00:27 -0600 |
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committer | megamage <none@none> | 2008-12-28 10:00:27 -0600 |
commit | f650b55c2300870f0a7fa0d3d24a0c7d30aaaf31 (patch) | |
tree | 83fd3e2fc47fc6409145a97b97716f5fa84d5a88 /src | |
parent | 1a53ea2c02ed0fd865798e2c3b97b2871944d971 (diff) |
*Fix the bug that ~Unit makes crash.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index b726e78c69e..1fed4717db6 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11095,6 +11095,8 @@ void Unit::CleanupsBeforeDelete() { if(m_uint32Values) // only for fully created object { + UnpossessSelf(false); + RemoveAllFromVision(); InterruptNonMeleeSpells(true); m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList CombatStop(); @@ -11104,8 +11106,6 @@ void Unit::CleanupsBeforeDelete() RemoveAllAuras(); RemoveAllGameObjects(); RemoveAllDynObjects(); - UnpossessSelf(false); - RemoveAllFromVision(); GetMotionMaster()->Clear(false); // remove different non-standard movement generators. } RemoveFromWorld(); |