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authorelecyb <elecyb@hotmail.com>2016-06-18 14:55:48 +0200
committerjackpoz <giacomopoz@gmail.com>2016-06-18 14:55:48 +0200
commitf8e87a445a3a959c1cace36f1f72efeb2707161f (patch)
treef46888f8c47fd68d48f3514436087fcdf4626097 /src
parentb2effe4460fac4f10168c035441997e4d9826328 (diff)
Core/Player: Fix ghost players water walking visual bug
Fix bug of ghost players appearing as swimming to other players instead of water walking. Ref #16256
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/WorldSession.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index b774463e8fd..6ae2454f916 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -879,8 +879,10 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
- //! Cannot walk on water without SPELL_AURA_WATER_WALK
- REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) && !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK),
+ //! Cannot walk on water without SPELL_AURA_WATER_WALK except for ghosts
+ REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) &&
+ !GetPlayer()->HasAuraType(SPELL_AURA_WATER_WALK) &&
+ !GetPlayer()->HasAuraType(SPELL_AURA_GHOST),
MOVEMENTFLAG_WATERWALKING);
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL