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-rw-r--r--src/server/game/Combat/ThreatManager.cpp22
-rw-r--r--src/server/game/Combat/ThreatManager.h10
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp24
4 files changed, 31 insertions, 31 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 82e98c91dbf..757259994b3 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -459,33 +459,33 @@ void ThreatManager::ClearAllThreat()
while (!_myThreatListEntries.empty());
}
-void ThreatManager::FixtateTarget(Unit* target)
+void ThreatManager::FixateTarget(Unit* target)
{
if (target)
{
auto it = _myThreatListEntries.find(target->GetGUID());
if (it != _myThreatListEntries.end())
{
- _fixtateRef = it->second;
+ _fixateRef = it->second;
return;
}
}
- _fixtateRef = nullptr;
+ _fixateRef = nullptr;
}
-Unit* ThreatManager::GetFixtateTarget() const
+Unit* ThreatManager::GetFixateTarget() const
{
- if (_fixtateRef)
- return _fixtateRef->GetVictim();
+ if (_fixateRef)
+ return _fixateRef->GetVictim();
else
return nullptr;
}
ThreatReference const* ThreatManager::ReselectVictim()
{
- // fixtated target is always preferred
- if (_fixtateRef && _fixtateRef->IsAvailable())
- return _fixtateRef;
+ // fixated target is always preferred
+ if (_fixateRef && _fixateRef->IsAvailable())
+ return _fixateRef;
ThreatReference const* oldVictimRef = _currentVictimRef;
if (oldVictimRef && oldVictimRef->IsOffline())
@@ -731,8 +731,8 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove)
if (_currentVictimRef == ref)
_currentVictimRef = nullptr;
- if (_fixtateRef == ref)
- _fixtateRef = nullptr;
+ if (_fixateRef == ref)
+ _fixateRef = nullptr;
_sortedThreatList.erase(ref->_handle);
if (sendRemove && ref->IsAvailable())
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index a3755fdf167..439245ab680 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -160,11 +160,11 @@ class TC_GAME_API ThreatManager
// Removes all targets from the threat list (will cause evade in UpdateVictim if called)
void ClearAllThreat();
- // Fixtate on the passed target; this target will always be selected until the fixtate is cleared
+ // Fixate on the passed target; this target will always be selected until the fixate is cleared
// (if the target is not in the threat list, does nothing)
- void FixtateTarget(Unit* target);
- void ClearFixtate() { FixtateTarget(nullptr); }
- Unit* GetFixtateTarget() const;
+ void FixateTarget(Unit* target);
+ void ClearFixate() { FixateTarget(nullptr); }
+ Unit* GetFixateTarget() const;
// sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons)
void SendThreatListToClients() const;
@@ -210,7 +210,7 @@ class TC_GAME_API ThreatManager
std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries;
ThreatReference const* _currentVictimRef;
ThreatReference const* ReselectVictim();
- ThreatReference const* _fixtateRef;
+ ThreatReference const* _fixateRef;
///== OTHERS' THREAT LISTS ==
void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref);
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 7057d642908..21293084000 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -889,7 +889,7 @@ public:
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
count = 0;
- Unit* fixtateVictim = mgr.GetFixtateTarget();
+ Unit* fixateVictim = mgr.GetFixateTarget();
for (ThreatReference const* ref : mgr.GetSortedThreatList())
{
Unit* unit = ref->GetVictim();
@@ -906,8 +906,8 @@ public:
onlineStr = "";
}
char const* tauntStr;
- if (unit == fixtateVictim)
- tauntStr = " [FIXTATE]";
+ if (unit == fixateVictim)
+ tauntStr = " [FIXATE]";
else
switch (ref->GetTauntState())
{
diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
index daa43d95348..c78bce99d54 100644
--- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp
@@ -89,8 +89,8 @@ enum Spells
// Anub'ar Skirmisher
SPELL_CHARGE = 52538,
SPELL_BACKSTAB = 52540,
- SPELL_FIXTATE_TRIGGER = 52536,
- SPELL_FIXTATE_TRIGGERED = 52537,
+ SPELL_FIXATE_TRIGGER = 52536,
+ SPELL_FIXATE_TRIGGERED = 52537,
// Anub'ar Shadowcaster
SPELL_SHADOW_BOLT = 52534,
@@ -755,7 +755,7 @@ class npc_anub_ar_skirmisher : public CreatureScript
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
if (spell->Id == SPELL_CHARGE && target)
- DoCast(target, SPELL_FIXTATE_TRIGGER);
+ DoCast(target, SPELL_FIXATE_TRIGGER);
}
};
@@ -961,35 +961,35 @@ class spell_gatewatcher_subboss_trigger : public SpellScriptLoader
}
};
-class spell_anub_ar_skirmisher_fixtate : public SpellScriptLoader
+class spell_anub_ar_skirmisher_fixate : public SpellScriptLoader
{
public:
- spell_anub_ar_skirmisher_fixtate() : SpellScriptLoader("spell_anub_ar_skirmisher_fixtate") { }
+ spell_anub_ar_skirmisher_fixate() : SpellScriptLoader("spell_anub_ar_skirmisher_fixate") { }
- class spell_anub_ar_skirmisher_fixtate_SpellScript : public SpellScript
+ class spell_anub_ar_skirmisher_fixate_SpellScript : public SpellScript
{
- PrepareSpellScript(spell_anub_ar_skirmisher_fixtate_SpellScript);
+ PrepareSpellScript(spell_anub_ar_skirmisher_fixate_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
- return ValidateSpellInfo({ SPELL_FIXTATE_TRIGGERED });
+ return ValidateSpellInfo({ SPELL_FIXATE_TRIGGERED });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
- target->CastSpell(GetCaster(), SPELL_FIXTATE_TRIGGERED, true);
+ target->CastSpell(GetCaster(), SPELL_FIXATE_TRIGGERED, true);
}
void Register() override
{
- OnEffectHitTarget += SpellEffectFn(spell_anub_ar_skirmisher_fixtate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ OnEffectHitTarget += SpellEffectFn(spell_anub_ar_skirmisher_fixate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
- return new spell_anub_ar_skirmisher_fixtate_SpellScript();
+ return new spell_anub_ar_skirmisher_fixate_SpellScript();
}
};
@@ -1071,7 +1071,7 @@ void AddSC_boss_krik_thir()
new npc_gatewatcher_web_wrap();
new spell_gatewatcher_subboss_trigger();
- new spell_anub_ar_skirmisher_fixtate();
+ new spell_anub_ar_skirmisher_fixate();
new spell_gatewatcher_web_wrap();
new achievement_watch_him_die();