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Diffstat (limited to 'src/server/game/Combat/ThreatManager.cpp')
-rw-r--r--src/server/game/Combat/ThreatManager.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp
index 82e98c91dbf..757259994b3 100644
--- a/src/server/game/Combat/ThreatManager.cpp
+++ b/src/server/game/Combat/ThreatManager.cpp
@@ -459,33 +459,33 @@ void ThreatManager::ClearAllThreat()
while (!_myThreatListEntries.empty());
}
-void ThreatManager::FixtateTarget(Unit* target)
+void ThreatManager::FixateTarget(Unit* target)
{
if (target)
{
auto it = _myThreatListEntries.find(target->GetGUID());
if (it != _myThreatListEntries.end())
{
- _fixtateRef = it->second;
+ _fixateRef = it->second;
return;
}
}
- _fixtateRef = nullptr;
+ _fixateRef = nullptr;
}
-Unit* ThreatManager::GetFixtateTarget() const
+Unit* ThreatManager::GetFixateTarget() const
{
- if (_fixtateRef)
- return _fixtateRef->GetVictim();
+ if (_fixateRef)
+ return _fixateRef->GetVictim();
else
return nullptr;
}
ThreatReference const* ThreatManager::ReselectVictim()
{
- // fixtated target is always preferred
- if (_fixtateRef && _fixtateRef->IsAvailable())
- return _fixtateRef;
+ // fixated target is always preferred
+ if (_fixateRef && _fixateRef->IsAvailable())
+ return _fixateRef;
ThreatReference const* oldVictimRef = _currentVictimRef;
if (oldVictimRef && oldVictimRef->IsOffline())
@@ -731,8 +731,8 @@ void ThreatManager::PurgeThreatListRef(ObjectGuid const& guid, bool sendRemove)
if (_currentVictimRef == ref)
_currentVictimRef = nullptr;
- if (_fixtateRef == ref)
- _fixtateRef = nullptr;
+ if (_fixateRef == ref)
+ _fixateRef = nullptr;
_sortedThreatList.erase(ref->_handle);
if (sendRemove && ref->IsAvailable())