diff options
Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r-- | src/server/game/Combat/ThreatManager.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h index a3755fdf167..439245ab680 100644 --- a/src/server/game/Combat/ThreatManager.h +++ b/src/server/game/Combat/ThreatManager.h @@ -160,11 +160,11 @@ class TC_GAME_API ThreatManager // Removes all targets from the threat list (will cause evade in UpdateVictim if called) void ClearAllThreat(); - // Fixtate on the passed target; this target will always be selected until the fixtate is cleared + // Fixate on the passed target; this target will always be selected until the fixate is cleared // (if the target is not in the threat list, does nothing) - void FixtateTarget(Unit* target); - void ClearFixtate() { FixtateTarget(nullptr); } - Unit* GetFixtateTarget() const; + void FixateTarget(Unit* target); + void ClearFixate() { FixateTarget(nullptr); } + Unit* GetFixateTarget() const; // sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons) void SendThreatListToClients() const; @@ -210,7 +210,7 @@ class TC_GAME_API ThreatManager std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries; ThreatReference const* _currentVictimRef; ThreatReference const* ReselectVictim(); - ThreatReference const* _fixtateRef; + ThreatReference const* _fixateRef; ///== OTHERS' THREAT LISTS == void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref); |