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Diffstat (limited to 'src/server/game/Combat/ThreatManager.h')
-rw-r--r--src/server/game/Combat/ThreatManager.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Combat/ThreatManager.h b/src/server/game/Combat/ThreatManager.h
index a3755fdf167..439245ab680 100644
--- a/src/server/game/Combat/ThreatManager.h
+++ b/src/server/game/Combat/ThreatManager.h
@@ -160,11 +160,11 @@ class TC_GAME_API ThreatManager
// Removes all targets from the threat list (will cause evade in UpdateVictim if called)
void ClearAllThreat();
- // Fixtate on the passed target; this target will always be selected until the fixtate is cleared
+ // Fixate on the passed target; this target will always be selected until the fixate is cleared
// (if the target is not in the threat list, does nothing)
- void FixtateTarget(Unit* target);
- void ClearFixtate() { FixtateTarget(nullptr); }
- Unit* GetFixtateTarget() const;
+ void FixateTarget(Unit* target);
+ void ClearFixate() { FixateTarget(nullptr); }
+ Unit* GetFixateTarget() const;
// sends SMSG_THREAT_UPDATE to all nearby clients (used by client to forward threat list info to addons)
void SendThreatListToClients() const;
@@ -210,7 +210,7 @@ class TC_GAME_API ThreatManager
std::unordered_map<ObjectGuid, ThreatReference*> _myThreatListEntries;
ThreatReference const* _currentVictimRef;
ThreatReference const* ReselectVictim();
- ThreatReference const* _fixtateRef;
+ ThreatReference const* _fixateRef;
///== OTHERS' THREAT LISTS ==
void PutThreatenedByMeRef(ObjectGuid const& guid, ThreatReference* ref);