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path: root/src/common/Collision/Models/GameObjectModel.cpp
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Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 22de17e1ad0..07c1ffe548c 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -145,6 +145,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
#endif
owner = std::move(modelOwner);
+ isWmo = it->second.isWmo;
return true;
}
@@ -187,7 +188,7 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto
void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const
{
- if (!isCollisionEnabled() || !owner->IsSpawned())
+ if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject())
return;
if (!owner->IsInPhase(phaseShift))