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authorShauren <shauren.trinity@gmail.com>2018-04-08 00:04:20 +0200
committerShauren <shauren.trinity@gmail.com>2018-04-08 00:04:20 +0200
commitdad56a224d318fb9fd255ef94c8d1e805c211986 (patch)
treed0adc24d847b64a3d316d5bd32839b5cdf8b0614 /src/common/Collision/Models/GameObjectModel.cpp
parentd510bb576489b96f9bb7f252acab7c8b8b659f96 (diff)
Core/GameObjects: Skip gameobjects with M2 models when searching for area info (perf optimization, they dont have any area info)
Diffstat (limited to 'src/common/Collision/Models/GameObjectModel.cpp')
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 22de17e1ad0..07c1ffe548c 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -145,6 +145,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
#endif
owner = std::move(modelOwner);
+ isWmo = it->second.isWmo;
return true;
}
@@ -187,7 +188,7 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto
void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const
{
- if (!isCollisionEnabled() || !owner->IsSpawned())
+ if (!isCollisionEnabled() || !owner->IsSpawned() || !isMapObject())
return;
if (!owner->IsInPhase(phaseShift))