diff options
Diffstat (limited to 'src/common/Collision/Models')
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 27 | ||||
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 3 |
2 files changed, 30 insertions, 0 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 350c52bfde0..ac0bdefc724 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -177,6 +177,33 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto return hit; } +void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const +{ + if (!isCollisionEnabled() || !owner->IsSpawned()) + return; + + if (!owner->IsInPhase(phaseShift)) + return; + + if (!iBound.contains(point)) + return; + + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (point - iPos) * iInvScale; + Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) + { + Vector3 modelGround = pModel + zDist * zDirModel; + float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; + if (info.ground_Z < world_Z) + { + info.ground_Z = world_Z; + info.adtId = owner->GetNameSetId(); + } + } +} + bool GameObjectModel::UpdatePosition() { if (!iModel) diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 53d1d1ca149..bb6c3fbc109 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -30,6 +30,7 @@ namespace VMAP { class WorldModel; + struct AreaInfo; } class GameObject; @@ -43,6 +44,7 @@ public: virtual bool IsSpawned() const { return false; } virtual uint32 GetDisplayId() const { return 0; } + virtual uint8 GetNameSetId() const { return 0; } virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; } virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } virtual float GetOrientation() const { return 0.0f; } @@ -67,6 +69,7 @@ public: bool isCollisionEnabled() const { return _collisionEnabled; } bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const; + void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const; static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath); |