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-rw-r--r--src/common/Collision/DynamicTree.cpp42
-rw-r--r--src/common/Collision/DynamicTree.h1
-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp27
-rw-r--r--src/common/Collision/Models/GameObjectModel.h3
4 files changed, 67 insertions, 6 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp
index e31bccff507..2fbdfe05b52 100644
--- a/src/common/Collision/DynamicTree.cpp
+++ b/src/common/Collision/DynamicTree.cpp
@@ -17,16 +17,13 @@
*/
#include "DynamicTree.h"
-//#include "QuadTree.h"
-//#include "RegularGrid.h"
#include "BoundingIntervalHierarchyWrapper.h"
-
+#include "GameObjectModel.h"
#include "Log.h"
+#include "MapTree.h"
+#include "ModelInstance.h"
#include "RegularGrid.h"
#include "Timer.h"
-#include "GameObjectModel.h"
-#include "ModelInstance.h"
-
#include <G3D/AABox.h>
#include <G3D/Ray.h>
#include <G3D/Vector3.h>
@@ -156,6 +153,22 @@ private:
PhaseShift const& _phaseShift;
};
+struct DynamicTreeAreaInfoCallback
+{
+ DynamicTreeAreaInfoCallback(PhaseShift const& phaseShift) : _phaseShift(phaseShift) {}
+
+ void operator()(G3D::Vector3 const& p, GameObjectModel const& obj)
+ {
+ obj.intersectPoint(p, _areaInfo, _phaseShift);
+ }
+
+ VMAP::AreaInfo const& GetAreaInfo() const { return _areaInfo; }
+
+private:
+ PhaseShift const& _phaseShift;
+ VMAP::AreaInfo _areaInfo;
+};
+
bool DynamicMapTree::getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const
{
float distance = maxDist;
@@ -230,3 +243,20 @@ float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist,
else
return -G3D::finf();
}
+
+bool DynamicMapTree::getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const
+{
+ G3D::Vector3 v(x, y, z + 0.5f);
+ DynamicTreeAreaInfoCallback intersectionCallBack(phaseShift);
+ impl->intersectPoint(v, intersectionCallBack);
+ if (intersectionCallBack.GetAreaInfo().result)
+ {
+ flags = intersectionCallBack.GetAreaInfo().flags;
+ adtId = intersectionCallBack.GetAreaInfo().adtId;
+ rootId = intersectionCallBack.GetAreaInfo().rootId;
+ groupId = intersectionCallBack.GetAreaInfo().groupId;
+ z = intersectionCallBack.GetAreaInfo().ground_Z;
+ return true;
+ }
+ return false;
+}
diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h
index 4ae49c00595..f7e7cd28d4e 100644
--- a/src/common/Collision/DynamicTree.h
+++ b/src/common/Collision/DynamicTree.h
@@ -46,6 +46,7 @@ public:
bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const;
float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const;
+ bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 350c52bfde0..ac0bdefc724 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -177,6 +177,33 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto
return hit;
}
+void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const
+{
+ if (!isCollisionEnabled() || !owner->IsSpawned())
+ return;
+
+ if (!owner->IsInPhase(phaseShift))
+ return;
+
+ if (!iBound.contains(point))
+ return;
+
+ // child bounds are defined in object space:
+ Vector3 pModel = iInvRot * (point - iPos) * iInvScale;
+ Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f);
+ float zDist;
+ if (iModel->IntersectPoint(pModel, zDirModel, zDist, info))
+ {
+ Vector3 modelGround = pModel + zDist * zDirModel;
+ float world_Z = ((modelGround * iInvRot) * iScale + iPos).z;
+ if (info.ground_Z < world_Z)
+ {
+ info.ground_Z = world_Z;
+ info.adtId = owner->GetNameSetId();
+ }
+ }
+}
+
bool GameObjectModel::UpdatePosition()
{
if (!iModel)
diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h
index 53d1d1ca149..bb6c3fbc109 100644
--- a/src/common/Collision/Models/GameObjectModel.h
+++ b/src/common/Collision/Models/GameObjectModel.h
@@ -30,6 +30,7 @@
namespace VMAP
{
class WorldModel;
+ struct AreaInfo;
}
class GameObject;
@@ -43,6 +44,7 @@ public:
virtual bool IsSpawned() const { return false; }
virtual uint32 GetDisplayId() const { return 0; }
+ virtual uint8 GetNameSetId() const { return 0; }
virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; }
virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); }
virtual float GetOrientation() const { return 0.0f; }
@@ -67,6 +69,7 @@ public:
bool isCollisionEnabled() const { return _collisionEnabled; }
bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const;
+ void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const;
static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath);