diff options
Diffstat (limited to 'src/common')
-rw-r--r-- | src/common/Collision/DynamicTree.cpp | 42 | ||||
-rw-r--r-- | src/common/Collision/DynamicTree.h | 1 | ||||
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.cpp | 27 | ||||
-rw-r--r-- | src/common/Collision/Models/GameObjectModel.h | 3 |
4 files changed, 67 insertions, 6 deletions
diff --git a/src/common/Collision/DynamicTree.cpp b/src/common/Collision/DynamicTree.cpp index e31bccff507..2fbdfe05b52 100644 --- a/src/common/Collision/DynamicTree.cpp +++ b/src/common/Collision/DynamicTree.cpp @@ -17,16 +17,13 @@ */ #include "DynamicTree.h" -//#include "QuadTree.h" -//#include "RegularGrid.h" #include "BoundingIntervalHierarchyWrapper.h" - +#include "GameObjectModel.h" #include "Log.h" +#include "MapTree.h" +#include "ModelInstance.h" #include "RegularGrid.h" #include "Timer.h" -#include "GameObjectModel.h" -#include "ModelInstance.h" - #include <G3D/AABox.h> #include <G3D/Ray.h> #include <G3D/Vector3.h> @@ -156,6 +153,22 @@ private: PhaseShift const& _phaseShift; }; +struct DynamicTreeAreaInfoCallback +{ + DynamicTreeAreaInfoCallback(PhaseShift const& phaseShift) : _phaseShift(phaseShift) {} + + void operator()(G3D::Vector3 const& p, GameObjectModel const& obj) + { + obj.intersectPoint(p, _areaInfo, _phaseShift); + } + + VMAP::AreaInfo const& GetAreaInfo() const { return _areaInfo; } + +private: + PhaseShift const& _phaseShift; + VMAP::AreaInfo _areaInfo; +}; + bool DynamicMapTree::getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const { float distance = maxDist; @@ -230,3 +243,20 @@ float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, else return -G3D::finf(); } + +bool DynamicMapTree::getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const +{ + G3D::Vector3 v(x, y, z + 0.5f); + DynamicTreeAreaInfoCallback intersectionCallBack(phaseShift); + impl->intersectPoint(v, intersectionCallBack); + if (intersectionCallBack.GetAreaInfo().result) + { + flags = intersectionCallBack.GetAreaInfo().flags; + adtId = intersectionCallBack.GetAreaInfo().adtId; + rootId = intersectionCallBack.GetAreaInfo().rootId; + groupId = intersectionCallBack.GetAreaInfo().groupId; + z = intersectionCallBack.GetAreaInfo().ground_Z; + return true; + } + return false; +} diff --git a/src/common/Collision/DynamicTree.h b/src/common/Collision/DynamicTree.h index 4ae49c00595..f7e7cd28d4e 100644 --- a/src/common/Collision/DynamicTree.h +++ b/src/common/Collision/DynamicTree.h @@ -46,6 +46,7 @@ public: bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const; float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const; + bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const; void insert(const GameObjectModel&); void remove(const GameObjectModel&); diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp index 350c52bfde0..ac0bdefc724 100644 --- a/src/common/Collision/Models/GameObjectModel.cpp +++ b/src/common/Collision/Models/GameObjectModel.cpp @@ -177,6 +177,33 @@ bool GameObjectModel::intersectRay(G3D::Ray const& ray, float& maxDist, bool sto return hit; } +void GameObjectModel::intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const +{ + if (!isCollisionEnabled() || !owner->IsSpawned()) + return; + + if (!owner->IsInPhase(phaseShift)) + return; + + if (!iBound.contains(point)) + return; + + // child bounds are defined in object space: + Vector3 pModel = iInvRot * (point - iPos) * iInvScale; + Vector3 zDirModel = iInvRot * Vector3(0.f, 0.f, -1.f); + float zDist; + if (iModel->IntersectPoint(pModel, zDirModel, zDist, info)) + { + Vector3 modelGround = pModel + zDist * zDirModel; + float world_Z = ((modelGround * iInvRot) * iScale + iPos).z; + if (info.ground_Z < world_Z) + { + info.ground_Z = world_Z; + info.adtId = owner->GetNameSetId(); + } + } +} + bool GameObjectModel::UpdatePosition() { if (!iModel) diff --git a/src/common/Collision/Models/GameObjectModel.h b/src/common/Collision/Models/GameObjectModel.h index 53d1d1ca149..bb6c3fbc109 100644 --- a/src/common/Collision/Models/GameObjectModel.h +++ b/src/common/Collision/Models/GameObjectModel.h @@ -30,6 +30,7 @@ namespace VMAP { class WorldModel; + struct AreaInfo; } class GameObject; @@ -43,6 +44,7 @@ public: virtual bool IsSpawned() const { return false; } virtual uint32 GetDisplayId() const { return 0; } + virtual uint8 GetNameSetId() const { return 0; } virtual bool IsInPhase(PhaseShift const& /*phaseShift*/) const { return false; } virtual G3D::Vector3 GetPosition() const { return G3D::Vector3::zero(); } virtual float GetOrientation() const { return 0.0f; } @@ -67,6 +69,7 @@ public: bool isCollisionEnabled() const { return _collisionEnabled; } bool intersectRay(G3D::Ray const& ray, float& maxDist, bool stopAtFirstHit, PhaseShift const& phaseShift) const; + void intersectPoint(G3D::Vector3 const& point, VMAP::AreaInfo& info, PhaseShift const& phaseShift) const; static GameObjectModel* Create(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath); |