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-rw-r--r--src/common/Collision/Models/GameObjectModel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/common/Collision/Models/GameObjectModel.cpp b/src/common/Collision/Models/GameObjectModel.cpp
index 6ad062d466f..599a8025f60 100644
--- a/src/common/Collision/Models/GameObjectModel.cpp
+++ b/src/common/Collision/Models/GameObjectModel.cpp
@@ -100,7 +100,7 @@ void LoadGameObjectModelList(std::string const& dataPath)
GameObjectModel::~GameObjectModel()
{
if (iModel)
- ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->releaseModelInstance(name);
+ VMAP::VMapFactory::createOrGetVMapManager()->releaseModelInstance(name);
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
@@ -117,7 +117,7 @@ bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> model
return false;
}
- iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);
+ iModel = VMAP::VMapFactory::createOrGetVMapManager()->acquireModelInstance(dataPath + "vmaps/", it->second.name);
if (!iModel)
return false;