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-rw-r--r--src/game/CombatAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp
index 625fb1adcba..0f330b216bb 100644
--- a/src/game/CombatAI.cpp
+++ b/src/game/CombatAI.cpp
@@ -258,7 +258,7 @@ void TurretAI::UpdateAI(const uint32 diff)
AOEAI::AOEAI(Creature *c) : CreatureAI(c)
{
- ASSERT(me->m_spells[0]);
+ ASSERT(me->m_spells[0]);
me->SetVisibility(VISIBILITY_ON);//visible to see all spell anims
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);//can't be targeted
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_1);//can't be damaged