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authorSpp <none@none>2010-04-07 18:09:10 +0200
committerSpp <none@none>2010-04-07 18:09:10 +0200
commitb27ce42704c33e292bda390265bb8fd01a433505 (patch)
tree29b2df222a2c1be3325e3d6fab75206100b578fd /src/game/CombatAI.cpp
parentf490ad5ac259712e323f0a52e608ff1383b2fc41 (diff)
Code Style: Remove trailing spaces
--HG-- branch : trunk
Diffstat (limited to 'src/game/CombatAI.cpp')
-rw-r--r--src/game/CombatAI.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/CombatAI.cpp b/src/game/CombatAI.cpp
index 625fb1adcba..0f330b216bb 100644
--- a/src/game/CombatAI.cpp
+++ b/src/game/CombatAI.cpp
@@ -258,7 +258,7 @@ void TurretAI::UpdateAI(const uint32 diff)
AOEAI::AOEAI(Creature *c) : CreatureAI(c)
{
- ASSERT(me->m_spells[0]);
+ ASSERT(me->m_spells[0]);
me->SetVisibility(VISIBILITY_ON);//visible to see all spell anims
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);//can't be targeted
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_1);//can't be damaged