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-rw-r--r--src/game/ObjectAccessor.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ObjectAccessor.h b/src/game/ObjectAccessor.h
index d7dde01f640..88d459ffa08 100644
--- a/src/game/ObjectAccessor.h
+++ b/src/game/ObjectAccessor.h
@@ -24,7 +24,7 @@
#include "Platform/Define.h"
#include "Policies/Singleton.h"
#include "zthread/FastMutex.h"
-#include "Utilities/HashMap.h"
+#include "Utilities/UnorderedMap.h"
#include "Policies/ThreadingModel.h"
#include "ByteBuffer.h"
@@ -49,7 +49,7 @@ class HashMapHolder
{
public:
- typedef HM_NAMESPACE::hash_map< uint64, T* > MapType;
+ typedef UNORDERED_MAP< uint64, T* > MapType;
typedef ZThread::FastMutex LockType;
typedef Trinity::GeneralLock<LockType > Guard;
@@ -91,8 +91,8 @@ class TRINITY_DLL_DECL ObjectAccessor : public Trinity::Singleton<ObjectAccessor
ObjectAccessor& operator=(const ObjectAccessor &);
public:
- typedef HM_NAMESPACE::hash_map<uint64, Corpse* > Player2CorpsesMapType;
- typedef HM_NAMESPACE::hash_map<Player*, UpdateData>::value_type UpdateDataValueType;
+ typedef UNORDERED_MAP<uint64, Corpse* > Player2CorpsesMapType;
+ typedef UNORDERED_MAP<Player*, UpdateData>::value_type UpdateDataValueType;
template<class T> static T* GetObjectInWorld(uint64 guid, T* /*fake*/)
{