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-rw-r--r--src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp2
-rw-r--r--src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
index 148e174bed2..fcc76c4eec3 100644
--- a/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
+++ b/src/scripts/outland/tempest_keep/the_eye/boss_astromancer.cpp
@@ -214,7 +214,7 @@ struct boss_high_astromancer_solarianAI : public ScriptedAI
if (Wrath_Timer <= diff)
{
m_creature->InterruptNonMeleeSpells(false);
- if(Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
+ if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true))
DoCast(pTarget, SPELL_WRATH_OF_THE_ASTROMANCER, true);
Wrath_Timer = 20000+rand()%5000;
} else Wrath_Timer -= diff;
diff --git a/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp b/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
index 2f56606a031..26a744e6ff4 100644
--- a/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
+++ b/src/scripts/outland/tempest_keep/the_eye/boss_kaelthas.cpp
@@ -613,7 +613,7 @@ struct boss_kaelthasAI : public ScriptedAI
if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
{
Phase = 2;
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 2);
DoScriptText(SAY_PHASE2_WEAPON, m_creature);
@@ -656,7 +656,7 @@ struct boss_kaelthasAI : public ScriptedAI
if (Phase_Timer <= diff)
{
DoScriptText(SAY_PHASE3_ADVANCE, m_creature);
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 3);
Phase = 3;
PhaseSubphase = 0;
@@ -692,7 +692,7 @@ struct boss_kaelthasAI : public ScriptedAI
DoScriptText(SAY_PHASE4_INTRO2, m_creature);
Phase = 4;
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
@@ -785,7 +785,7 @@ struct boss_kaelthasAI : public ScriptedAI
{
if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 50)
{
- if(m_pInstance)
+ if (m_pInstance)
m_pInstance->SetData(DATA_KAELTHASEVENT, 4);
Phase = 5;
Phase_Timer = 10000;