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-rwxr-xr-xsrc/server/authserver/Main.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp
index 7f7d2e39561..454cc83fc1b 100755
--- a/src/server/authserver/Main.cpp
+++ b/src/server/authserver/Main.cpp
@@ -344,15 +344,15 @@ bool StartDB()
worker_threads = 1;
}
- uint8 synch_threads = sConfig.GetIntDefault("LoginDatabase.SynchThreads", 1);
- if (synch_threads < 1 || synch_threads > 32)
+ uint8 connections = sConfig.GetIntDefault("LoginDatabase.Connections", 2);
+ if (connections < 1 || connections > 32)
{
- sLog.outError("Improper value specified for LoginDatabase.SynchThreads, defaulting to 1.");
- synch_threads = 1;
+ sLog.outError("Improper value specified for LoginDatabase.Connections, defaulting to 2.");
+ connections = 2;
}
/// NOTE: While authserver is singlethreaded you should keep synch_threads == 1. Increasing it is just silly since only 1 will be used ever.
- if (!LoginDatabase.Open(dbstring.c_str(), worker_threads, synch_threads))
+ if (!LoginDatabase.Open(dbstring.c_str(), worker_threads, connections))
{
sLog.outError("Cannot connect to database");
return false;