diff options
Diffstat (limited to 'src/server/authserver')
| -rwxr-xr-x | src/server/authserver/Main.cpp | 10 | ||||
| -rw-r--r-- | src/server/authserver/authserver.conf.dist | 10 |
2 files changed, 13 insertions, 7 deletions
diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp index 7f7d2e39561..454cc83fc1b 100755 --- a/src/server/authserver/Main.cpp +++ b/src/server/authserver/Main.cpp @@ -344,15 +344,15 @@ bool StartDB() worker_threads = 1; } - uint8 synch_threads = sConfig.GetIntDefault("LoginDatabase.SynchThreads", 1); - if (synch_threads < 1 || synch_threads > 32) + uint8 connections = sConfig.GetIntDefault("LoginDatabase.Connections", 2); + if (connections < 1 || connections > 32) { - sLog.outError("Improper value specified for LoginDatabase.SynchThreads, defaulting to 1."); - synch_threads = 1; + sLog.outError("Improper value specified for LoginDatabase.Connections, defaulting to 2."); + connections = 2; } /// NOTE: While authserver is singlethreaded you should keep synch_threads == 1. Increasing it is just silly since only 1 will be used ever. - if (!LoginDatabase.Open(dbstring.c_str(), worker_threads, synch_threads)) + if (!LoginDatabase.Open(dbstring.c_str(), worker_threads, connections)) { sLog.outError("Cannot connect to database"); return false; diff --git a/src/server/authserver/authserver.conf.dist b/src/server/authserver/authserver.conf.dist index 9c14178a0a0..6fed0efe0ed 100644 --- a/src/server/authserver/authserver.conf.dist +++ b/src/server/authserver/authserver.conf.dist @@ -224,11 +224,17 @@ LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;auth" # # LoginDatabase.WorkerThreads # Description: The amount of worker threads spawned to handle asynchronous (delayed) MySQL -# statements. Each worker thread is mirrored with its own connection to the -# MySQL server and their own thread on the MySQL server. +# statements. # Default: 1 - (LoginDatabase.WorkerThreads) LoginDatabase.WorkerThreads = 1 # +# LoginDatabase.Connections +# Description: The amount of MySQL connections spawned. +# Default: 1 + +LoginDatabase.Connections = 1 + +# ################################################################################################### |
