diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 0b135bba859..c79596f4f47 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -611,7 +611,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*= return; } - who->DespawnOrUnsummon(0, delayToRespawn); + who->DespawnOrUnsummon(0s, delayToRespawn); if (instance && who == me) instance->SetBossState(_bossId, FAIL); diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 1178b2301ed..4ad42066d77 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -227,7 +227,7 @@ void EscortAI::UpdateAI(uint32 diff) if (_instantRespawn) { if (!isEscort) - me->DespawnOrUnsummon(0, 1s); + me->DespawnOrUnsummon(0s, 1s); else me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId()); } |
