diff options
Diffstat (limited to 'src/server/game/Conditions')
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 13 | ||||
| -rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 |
2 files changed, 14 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 74e94135b86..6317fae2767 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -103,7 +103,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "Realm Achievement", true, false, false }, { "In Water", false, false, false }, { "Terrain Swap", false, false, false }, - { "Sit/stand state", true, true, false } + { "Sit/stand state", true, true, false }, + { "Daily Quest Completed",true, false, false } }; // Checks if object meets the condition @@ -448,6 +449,12 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const } break; } + case CONDITION_DAILY_QUEST_DONE: + { + if (Player* player = object->ToPlayer()) + condMeets = player->IsDailyQuestDone(ConditionValue1); + break; + } default: condMeets = false; break; @@ -621,6 +628,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_STAND_STATE: mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_DAILY_QUEST_DONE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -1791,6 +1801,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const case CONDITION_QUESTTAKEN: case CONDITION_QUEST_NONE: case CONDITION_QUEST_COMPLETE: + case CONDITION_DAILY_QUEST_DONE: { if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1)) { diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 83e714781c3..4ec2be0753a 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -73,7 +73,8 @@ enum ConditionTypes CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water CONDITION_TERRAIN_SWAP = 41, // only for 6.x CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) - CONDITION_MAX = 43 // MAX + CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day + CONDITION_MAX = 44 // MAX }; /*! Documentation on implementing a new ConditionSourceType: |
