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path: root/src/server/game/Events/GameEventMgr.cpp
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Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rwxr-xr-xsrc/server/game/Events/GameEventMgr.cpp90
1 files changed, 45 insertions, 45 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index d4d6bccfe67..004dd9d5e2d 100755
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -203,7 +203,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
- QueryResult result = WorldDatabase.Query("SELECT eventEntry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,holiday,description,world_event FROM game_event");
+ QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event FROM game_event");
if (!result)
{
mGameEvent.clear();
@@ -238,7 +238,7 @@ void GameEventMgr::LoadFromDB()
if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
- sLog->outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.",event_id);
+ sLog->outErrorDb("`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
continue;
}
@@ -246,7 +246,7 @@ void GameEventMgr::LoadFromDB()
{
if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- sLog->outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.",event_id,pGameEvent.holiday_id);
+ sLog->outErrorDb("`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
pGameEvent.holiday_id = HOLIDAY_NONE;
}
}
@@ -385,7 +385,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -428,7 +428,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -469,7 +469,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventModelEquip.size())
{
- sLog->outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -526,7 +526,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventCreatureQuests.size())
{
- sLog->outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -567,7 +567,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventGameObjectQuests.size())
{
- sLog->outErrorDb("`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -609,7 +609,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -650,7 +650,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -692,7 +692,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -703,7 +703,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- sLog->outErrorDb("game_event_condition_save contains not present condition evt id %u cond id %u",event_id, condition);
+ sLog->outErrorDb("game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
continue;
}
@@ -741,11 +741,11 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
- mGameEventNPCFlags[event_id].push_back(GuidNPCFlagPair(guid,npcflag));
+ mGameEventNPCFlags[event_id].push_back(GuidNPCFlagPair(guid, npcflag));
++count;
}
@@ -779,7 +779,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventVendors.size())
{
- sLog->outErrorDb("`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -845,7 +845,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outErrorDb("`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -887,7 +887,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`",event_id);
+ sLog->outErrorDb("`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -962,11 +962,11 @@ uint32 GameEventMgr::StartSystem() // return the next
void GameEventMgr::StartArenaSeason()
{
- QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ QueryResult result = WorldDatabase.PQuery("SELECT eventEntry FROM game_event_arena_seasons WHERE season = '%i'", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
if (!result)
{
- sLog->outError("ArenaSeason (%i) must be an existant Arena Season",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ sLog->outError("ArenaSeason (%i) must be an existant Arena Season", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
return;
}
@@ -974,8 +974,8 @@ void GameEventMgr::StartArenaSeason()
uint16 eventId = fields[0].GetUInt16();
- StartEvent(eventId,true);
- sLog->outString("Arena Season %i started...",sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
+ StartEvent(eventId, true);
+ sLog->outString("Arena Season %i started...", sWorld->getIntConfig(CONFIG_ARENA_SEASON_ID));
sLog->outString();
}
@@ -989,7 +989,7 @@ uint32 GameEventMgr::Update() // return the next e
{
// must do the activating first, and after that the deactivating
// so first queue it
- //sLog->outErrorDb("Checking event %u",itr);
+ //sLog->outErrorDb("Checking event %u", itr);
if (CheckOneGameEvent(itr))
{
// if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so
@@ -1010,14 +1010,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //sLog->outDebug("GameEvent %u is active",itr->first);
+ //sLog->outDebug("GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //sLog->outDebug("GameEvent %u is not active",itr->first);
+ //sLog->outDebug("GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1109,14 +1109,14 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
{
- Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first,data->id,HIGHGUID_UNIT));
+ Creature * cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
// if we found the creature, modify its npcflag
if (cr)
{
uint32 npcflag = GetNPCFlag(cr);
if (const CreatureTemplate * ci = cr->GetCreatureInfo())
npcflag |= ci->npcflag;
- cr->SetUInt32Value(UNIT_NPC_FLAGS,npcflag);
+ cr->SetUInt32Value(UNIT_NPC_FLAGS, npcflag);
// reset gossip options, since the flag change might have added / removed some
//cr->ResetGossipOptions();
}
@@ -1168,7 +1168,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
{
Creature* pCreature = new Creature;
- //sLog->outDebug("Spawning creature %u",*itr);
+ //sLog->outDebug("Spawning creature %u", *itr);
if (!pCreature->LoadFromDB(*itr, map))
delete pCreature;
else
@@ -1234,7 +1234,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin(); itr != mGameEventCreatureGuids[internal_event_id].end(); ++itr)
{
// check if it's needed by another event, if so, don't remove
- if (event_id > 0 && hasCreatureActiveEventExcept(*itr,event_id))
+ if (event_id > 0 && hasCreatureActiveEventExcept(*itr, event_id))
continue;
// Remove the creature from grid
if (CreatureData const* data = sObjectMgr->GetCreatureData(*itr))
@@ -1256,7 +1256,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin(); itr != mGameEventGameobjectGuids[internal_event_id].end(); ++itr)
{
// check if it's needed by another event, if so, don't remove
- if (event_id >0 && hasGameObjectActiveEventExcept(*itr,event_id))
+ if (event_id >0 && hasGameObjectActiveEventExcept(*itr, event_id))
continue;
// Remove the gameobject from grid
if (GameObjectData const* data = sObjectMgr->GetGOData(*itr))
@@ -1269,7 +1269,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",internal_event_id,mGameEventPoolIds.size());
+ sLog->outError("GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
return;
}
@@ -1289,7 +1289,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
- Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id,HIGHGUID_UNIT), (Creature*)NULL);
+ Creature* pCreature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL);
if (pCreature)
{
if (activate)
@@ -1304,8 +1304,8 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
{
pCreature->SetDisplayId(itr->second.modelid);
pCreature->SetNativeDisplayId(itr->second.modelid);
- pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach);
+ pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
+ pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
}
}
}
@@ -1319,8 +1319,8 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
{
pCreature->SetDisplayId(itr->second.modelid_prev);
pCreature->SetNativeDisplayId(itr->second.modelid_prev);
- pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius);
- pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach);
+ pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, minfo->bounding_radius);
+ pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH, minfo->combat_reach);
}
}
}
@@ -1331,7 +1331,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
if (data2 && activate)
{
CreatureTemplate const *cinfo = sObjectMgr->GetCreatureTemplate(data2->id);
- uint32 displayID = sObjectMgr->ChooseDisplayId(0,cinfo,data2);
+ uint32 displayID = sObjectMgr->ChooseDisplayId(0, cinfo, data2);
CreatureModelInfo const *minfo = sObjectMgr->GetCreatureModelRandomGender(displayID);
if (data2->equipmentId == 0)
@@ -1423,13 +1423,13 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate)
for (itr = mGameEventCreatureQuests[event_id].begin(); itr != mGameEventCreatureQuests[event_id].end(); ++itr)
{
QuestRelations* CreatureQuestMap = sObjectMgr->GetCreatureQuestRelationMap();
- if (activate) // Add the pair(id,quest) to the multimap
+ if (activate) // Add the pair(id, quest) to the multimap
CreatureQuestMap->insert(QuestRelations::value_type(itr->first, itr->second));
else
{
- if (!hasCreatureQuestActiveEventExcept(itr->second,event_id))
+ if (!hasCreatureQuestActiveEventExcept(itr->second, event_id))
{
- // Remove the pair(id,quest) from the multimap
+ // Remove the pair(id, quest) from the multimap
QuestRelations::iterator qitr = CreatureQuestMap->find(itr->first);
if (qitr == CreatureQuestMap->end())
continue;
@@ -1448,13 +1448,13 @@ void GameEventMgr::UpdateEventQuests(uint16 event_id, bool activate)
for (itr = mGameEventGameObjectQuests[event_id].begin(); itr != mGameEventGameObjectQuests[event_id].end(); ++itr)
{
QuestRelations* GameObjectQuestMap = sObjectMgr->GetGOQuestRelationMap();
- if (activate) // Add the pair(id,quest) to the multimap
+ if (activate) // Add the pair(id, quest) to the multimap
GameObjectQuestMap->insert(QuestRelations::value_type(itr->first, itr->second));
else
{
- if (!hasGameObjectQuestActiveEventExcept(itr->second,event_id))
+ if (!hasGameObjectQuestActiveEventExcept(itr->second, event_id))
{
- // Remove the pair(id,quest) from the multimap
+ // Remove the pair(id, quest) from the multimap
QuestRelations::iterator qitr = GameObjectQuestMap->find(itr->first);
if (qitr == GameObjectQuestMap->end())
continue;
@@ -1512,7 +1512,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
// not in correct phase, return
if (mGameEvent[event_id].state != GAMEEVENT_WORLD_CONDITIONS)
return;
- std::map<uint32,GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
+ std::map<uint32, GameEventFinishCondition>::iterator citr = mGameEvent[event_id].conditions.find(condition);
// condition is registered
if (citr != mGameEvent[event_id].conditions.end())
{
@@ -1552,7 +1552,7 @@ void GameEventMgr::HandleQuestComplete(uint32 quest_id)
bool GameEventMgr::CheckOneGameEventConditions(uint16 event_id)
{
- for (std::map<uint32,GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
+ for (std::map<uint32, GameEventFinishCondition>::iterator itr = mGameEvent[event_id].conditions.begin(); itr != mGameEvent[event_id].conditions.end(); ++itr)
if (itr->second.done < itr->second.reqNum)
// return false if a condition doesn't match
return false;
@@ -1585,7 +1585,7 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
void GameEventMgr::SendWorldStateUpdate(Player * plr, uint16 event_id)
{
- std::map<uint32,GameEventFinishCondition>::iterator itr;
+ std::map<uint32, GameEventFinishCondition>::iterator itr;
for (itr = mGameEvent[event_id].conditions.begin(); itr !=mGameEvent[event_id].conditions.end(); ++itr)
{
if (itr->second.done_world_state)