aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Events/GameEventMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 9e1514f11bd..ea50b2d04ce 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -1122,7 +1122,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id)
// get the creature data from the low guid to get the entry, to be able to find out the whole guid
if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first))
{
- Creature* cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT));
+ Creature* cr = HashMapHolder<Creature>::Find(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first));
// if we found the creature, modify its npcflag
if (cr)
{
@@ -1253,7 +1253,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveCreatureFromGrid(*itr, data);
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL))
+ if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, *itr), (Creature*)NULL))
creature->AddObjectToRemoveList();
}
}
@@ -1275,7 +1275,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
{
sObjectMgr->RemoveGameobjectFromGrid(*itr, data);
- if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL))
+ if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, *itr), (GameObject*)NULL))
pGameobject->AddObjectToRemoveList();
}
}
@@ -1301,7 +1301,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate)
continue;
// Update if spawned
- Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL);
+ Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first), (Creature*)NULL);
if (creature)
{
if (activate)