diff options
Diffstat (limited to 'src/server/game/Events/GameEventMgr.cpp')
-rw-r--r-- | src/server/game/Events/GameEventMgr.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index 9e1514f11bd..ea50b2d04ce 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -1122,7 +1122,7 @@ void GameEventMgr::UpdateEventNPCFlags(uint16 event_id) // get the creature data from the low guid to get the entry, to be able to find out the whole guid if (CreatureData const* data = sObjectMgr->GetCreatureData(itr->first)) { - Creature* cr = HashMapHolder<Creature>::Find(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT)); + Creature* cr = HashMapHolder<Creature>::Find(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first)); // if we found the creature, modify its npcflag if (cr) { @@ -1253,7 +1253,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveCreatureFromGrid(*itr, data); - if (Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL)) + if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, *itr), (Creature*)NULL)) creature->AddObjectToRemoveList(); } } @@ -1275,7 +1275,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id) { sObjectMgr->RemoveGameobjectFromGrid(*itr, data); - if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL)) + if (GameObject* pGameobject = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, *itr), (GameObject*)NULL)) pGameobject->AddObjectToRemoveList(); } } @@ -1301,7 +1301,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) continue; // Update if spawned - Creature* creature = ObjectAccessor::GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id, HIGHGUID_UNIT), (Creature*)NULL); + Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, data->id, itr->first), (Creature*)NULL); if (creature) { if (activate) |