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path: root/src/server/game/Handlers/CharacterHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 8f98135aafb..5c603e46086 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1730,7 +1730,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race);
- BattlegroundTeamId team = BG_TEAM_ALLIANCE;
+ TeamId team = TEAM_ALLIANCE;
// Search each faction is targeted
switch (race)
@@ -1740,7 +1740,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
case RACE_UNDEAD_PLAYER:
case RACE_TROLL:
case RACE_BLOODELF:
- team = BG_TEAM_HORDE;
+ team = TEAM_HORDE;
break;
default:
break;
@@ -1757,7 +1757,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
stmt->setUInt32(0, lowGuid);
// Faction specific languages
- if (team == BG_TEAM_HORDE)
+ if (team == TEAM_HORDE)
stmt->setUInt16(1, 109);
else
stmt->setUInt16(1, 98);
@@ -1816,7 +1816,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 numFullTaximasks = level / 7;
if (numFullTaximasks > 11)
numFullTaximasks = 11;
- if (team == BG_TEAM_ALLIANCE)
+ if (team == TEAM_ALLIANCE)
{
if (playerClass != CLASS_DEATH_KNIGHT)
{
@@ -1868,7 +1868,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
{
Quest *qinfo = iter->second;
uint32 requiredRaces = qinfo->GetRequiredRaces();
- if (team == BG_TEAM_ALLIANCE)
+ if (team == TEAM_ALLIANCE)
{
if (requiredRaces & RACEMASK_ALLIANCE)
{
@@ -1876,7 +1876,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
quests << ',';
}
}
- else // if (team == BG_TEAM_HORDE)
+ else // if (team == TEAM_HORDE)
{
if (requiredRaces & RACEMASK_HORDE)
{
@@ -1929,7 +1929,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
stmt->setUInt32(0, lowGuid);
- if (team == BG_TEAM_ALLIANCE)
+ if (team == TEAM_ALLIANCE)
{
stmt->setUInt16(1, 0);
stmt->setUInt16(2, 1519);
@@ -1956,13 +1956,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 achiev_horde = it->second;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
- stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
+ stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT);
- stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
- stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
+ stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde));
+ stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
@@ -1974,8 +1974,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 item_horde = it->second;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE);
- stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? item_alliance : item_horde));
- stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? item_horde : item_alliance));
+ stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde));
+ stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance));
stmt->setUInt32(2, guid);
trans->Append(stmt);
}
@@ -1987,13 +1987,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 spell_horde = it->second;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
- stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde));
+ stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE);
- stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde));
- stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance));
+ stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde));
+ stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
@@ -2005,13 +2005,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
uint32 reputation_horde = it->second;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION);
- stmt->setUInt32(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde));
+ stmt->setUInt32(0, uint16(team == TEAM_ALLIANCE ? reputation_alliance : reputation_horde));
stmt->setUInt32(1, lowGuid);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE);
- stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde));
- stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance));
+ stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? reputation_alliance : reputation_horde));
+ stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? reputation_horde : reputation_alliance));
stmt->setUInt32(2, lowGuid);
trans->Append(stmt);
}
@@ -2021,7 +2021,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
{
const uint32 ktcount = KNOWN_TITLES_SIZE * 2;
uint32 knownTitles[ktcount];
- Tokens tokens(knownTitlesStr, ' ', ktcount);
+ Tokenizer tokens(knownTitlesStr, ' ', ktcount);
if (tokens.size() != ktcount)
return;
@@ -2037,7 +2037,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data)
CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance);
CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde);
// new team
- if (team == BG_TEAM_ALLIANCE)
+ if (team == TEAM_ALLIANCE)
{
uint32 bitIndex = htitleInfo->bit_index;
uint32 index = bitIndex / 32;