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Diffstat (limited to 'src/server/game/Maps/Map.h')
-rwxr-xr-xsrc/server/game/Maps/Map.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h
index 0b245ecb347..bf4ba4aade9 100755
--- a/src/server/game/Maps/Map.h
+++ b/src/server/game/Maps/Map.h
@@ -207,11 +207,11 @@ struct CreatureMover
float x, y, z, ang;
};
-// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform
+// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
#pragma pack(1)
#else
-#pragma pack(push,1)
+#pragma pack(push, 1)
#endif
struct InstanceTemplate
@@ -327,23 +327,23 @@ class Map : public GridRefManager<NGridType>
bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;
bool IsUnderWater(float x, float y, float z) const;
- static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id);
- static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id);
- static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id);
+ static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id);
+ static uint32 GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id);
+ static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id);
uint32 GetAreaId(float x, float y, float z) const
{
- return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
+ return GetAreaIdByAreaFlag(GetAreaFlag(x, y, z), GetId());
}
uint32 GetZoneId(float x, float y, float z) const
{
- return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId());
+ return GetZoneIdByAreaFlag(GetAreaFlag(x, y, z), GetId());
}
void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const
{
- GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId());
+ GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(x, y, z), GetId());
}
void MoveAllCreaturesInMoveList();
@@ -441,7 +441,7 @@ class Map : public GridRefManager<NGridType>
private:
void LoadMapAndVMap(int gx, int gy);
void LoadVMap(int gx, int gy);
- void LoadMap(int gx,int gy, bool reload = false);
+ void LoadMap(int gx, int gy, bool reload = false);
GridMap *GetGrid(float x, float y);
void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; }
@@ -473,8 +473,8 @@ class Map : public GridRefManager<NGridType>
return i_grids[x][y];
}
- bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
- void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
+ bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); }
+ void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void ScriptsProcess();
@@ -644,7 +644,7 @@ Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)
const uint32 cell_x = cell.CellX();
const uint32 cell_y = cell.CellY();
- if (!cell.NoCreate() || loaded(GridPair(x,y)))
+ if (!cell.NoCreate() || loaded(GridPair(x, y)))
{
EnsureGridLoaded(cell);
getNGrid(x, y)->Visit(cell_x, cell_y, visitor);