diff options
Diffstat (limited to 'src/server/game/Maps/Map.h')
| -rwxr-xr-x | src/server/game/Maps/Map.h | 24 | 
1 files changed, 12 insertions, 12 deletions
diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 0b245ecb347..bf4ba4aade9 100755 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -207,11 +207,11 @@ struct CreatureMover      float x, y, z, ang;  }; -// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform +// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform  #if defined(__GNUC__)  #pragma pack(1)  #else -#pragma pack(push,1) +#pragma pack(push, 1)  #endif  struct InstanceTemplate @@ -327,23 +327,23 @@ class Map : public GridRefManager<NGridType>          bool IsInWater(float x, float y, float z, LiquidData *data = 0) const;          bool IsUnderWater(float x, float y, float z) const; -        static uint32 GetAreaIdByAreaFlag(uint16 areaflag,uint32 map_id); -        static uint32 GetZoneIdByAreaFlag(uint16 areaflag,uint32 map_id); -        static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag,uint32 map_id); +        static uint32 GetAreaIdByAreaFlag(uint16 areaflag, uint32 map_id); +        static uint32 GetZoneIdByAreaFlag(uint16 areaflag, uint32 map_id); +        static void GetZoneAndAreaIdByAreaFlag(uint32& zoneid, uint32& areaid, uint16 areaflag, uint32 map_id);          uint32 GetAreaId(float x, float y, float z) const          { -            return GetAreaIdByAreaFlag(GetAreaFlag(x,y,z),GetId()); +            return GetAreaIdByAreaFlag(GetAreaFlag(x, y, z), GetId());          }          uint32 GetZoneId(float x, float y, float z) const          { -            return GetZoneIdByAreaFlag(GetAreaFlag(x,y,z),GetId()); +            return GetZoneIdByAreaFlag(GetAreaFlag(x, y, z), GetId());          }          void GetZoneAndAreaId(uint32& zoneid, uint32& areaid, float x, float y, float z) const          { -            GetZoneAndAreaIdByAreaFlag(zoneid,areaid,GetAreaFlag(x,y,z),GetId()); +            GetZoneAndAreaIdByAreaFlag(zoneid, areaid, GetAreaFlag(x, y, z), GetId());          }          void MoveAllCreaturesInMoveList(); @@ -441,7 +441,7 @@ class Map : public GridRefManager<NGridType>      private:          void LoadMapAndVMap(int gx, int gy);          void LoadVMap(int gx, int gy); -        void LoadMap(int gx,int gy, bool reload = false); +        void LoadMap(int gx, int gy, bool reload = false);          GridMap *GetGrid(float x, float y);          void SetTimer(uint32 t) { i_gridExpiry = t < MIN_GRID_DELAY ? MIN_GRID_DELAY : t; } @@ -473,8 +473,8 @@ class Map : public GridRefManager<NGridType>              return i_grids[x][y];          } -        bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); } -        void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); } +        bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x, y)->isGridObjectDataLoaded(); } +        void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x, y)->setGridObjectDataLoaded(pLoaded); }          void setNGrid(NGridType* grid, uint32 x, uint32 y);          void ScriptsProcess(); @@ -644,7 +644,7 @@ Map::Visit(const Cell& cell, TypeContainerVisitor<T, CONTAINER> &visitor)      const uint32 cell_x = cell.CellX();      const uint32 cell_y = cell.CellY(); -    if (!cell.NoCreate() || loaded(GridPair(x,y))) +    if (!cell.NoCreate() || loaded(GridPair(x, y)))      {          EnsureGridLoaded(cell);          getNGrid(x, y)->Visit(cell_x, cell_y, visitor);  | 
