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path: root/src/server/game/Spells/SpellEffects.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellEffects.cpp')
-rw-r--r--src/server/game/Spells/SpellEffects.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index e31db03f80e..9fc4471259d 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -4720,7 +4720,7 @@ void Spell::EffectTransmitted()
Map* cMap = unitCaster->GetMap();
// if gameobject is summoning object, it should be spawned right on caster's position
- if (goinfo->type == GAMEOBJECT_TYPE_SUMMONING_RITUAL)
+ if (goinfo->type == GAMEOBJECT_TYPE_RITUAL)
unitCaster->GetPosition(fx, fy, fz);
GameObject* pGameObj = new GameObject;
@@ -4755,7 +4755,7 @@ void Spell::EffectTransmitted()
duration = std::min(duration, duration - lastSec*IN_MILLISECONDS + FISHING_BOBBER_READY_TIME*IN_MILLISECONDS);
break;
}
- case GAMEOBJECT_TYPE_SUMMONING_RITUAL:
+ case GAMEOBJECT_TYPE_RITUAL:
{
if (unitCaster->GetTypeId() == TYPEID_PLAYER)
{