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Diffstat (limited to 'src/server/game/Time/GameTime.h')
-rw-r--r--src/server/game/Time/GameTime.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Time/GameTime.h b/src/server/game/Time/GameTime.h
index b65f386b5d6..efe73a6a0b7 100644
--- a/src/server/game/Time/GameTime.h
+++ b/src/server/game/Time/GameTime.h
@@ -25,22 +25,22 @@
namespace GameTime
{
// Server start time
- time_t GetStartTime();
+ TC_GAME_API time_t GetStartTime();
// Current server time (unix) in seconds
- time_t GetGameTime();
+ TC_GAME_API time_t GetGameTime();
// Milliseconds since server start
- uint32 GetGameTimeMS();
+ TC_GAME_API uint32 GetGameTimeMS();
/// Current chrono system_clock time point
- std::chrono::system_clock::time_point GetGameTimeSystemPoint();
+ TC_GAME_API std::chrono::system_clock::time_point GetGameTimeSystemPoint();
/// Current chrono steady_clock time point
- std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
+ TC_GAME_API std::chrono::steady_clock::time_point GetGameTimeSteadyPoint();
/// Uptime (in secs)
- uint32 GetUptime();
+ TC_GAME_API uint32 GetUptime();
void UpdateGameTimers();
}