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-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
index 4309ae2d31f..3ed2240d2a7 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp
@@ -187,9 +187,11 @@ public:
std::vector<Unit*> targets;
//store the threat list in a different container
for (auto* ref : me->GetThreatManager().GetUnsortedThreatList())
- if (Player* target = ref->GetVictim()->ToPlayer())
- if (target->IsAlive())
- targets.push_back(target);
+ {
+ Unit* target = ref->GetVictim();
+ if (ref->GetVictim()->GetTypeId() == TYPEID_PLAYER && ref->GetVictim()->IsAlive())
+ targets.push_back(target);
+ }
//cut down to size if we have more than 3 targets
while (targets.size() > 3)