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after initialization is completed.
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benefits - patch by Dr.Tenma
Fixes issue 2674.
Fixes issue 2792.
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form or way (outrunning/riding/mounting/flying)
Also clean up the logic a bit - pet stats initialization initializes hp/mana/powers on pets, while they should only be initialized/changed on pet call/creation.
Fixes issues 4284
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Closes issue #4375.
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Closes issue #4360.
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dynamicflags in creature table
Core/Player: Fixed bad query in previous revision
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into other bags/gbank/mail/auction, original patch from mythcore
Core: Changed inventory saving - will no longer abort operation at single item fail
Closes issue #1994.
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it out
Closes issue #4216.
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Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions
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draw and Dungeon Deserter Spells)
Note: Will be readed later after some functions remake
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prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.
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- rename src/revision.h folder to src/genrev
- ensure BUILDDIR/revision.h file is cleared/removed before generation (deleted/recreated during buildmode-changes)
Note: This needs further testing, so please give feedback.
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rename : src/revision.h/CMakeLists.txt => src/genrev/CMakeLists.txt
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- prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
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- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
- Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.
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rename : sql/updates/10182_world_spell_script_names.sql => sql/updates/10183_world_spell_script_names.sql
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rename : sql/updates/10181_world_script_texts.sql => sql/updates/10182_world_script_texts.sql
rename : sql/updates/10181_world_spell_script_names.sql => sql/updates/10182_world_spell_script_names.sql
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- Update Boss Ignis thanks to snakeice for main patch
- add support for spell slagpot thanks to Shauren and Linencloth
- apply trinity coding standard to patch
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a questID is defined and active for the player. It is possible for events to
happen even if the GO has no loot.
Original Author: NoFantasy
Optomized by: kamikazetg
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sparkle
Author: NoFantasy
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of quest.
Author: NoFantasy
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a quest.
Author: NoFantasy
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Author: Fmut
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rename : cmake/platform/unix/cmake_uninstall.in.cmake => cmake/platform/cmake_uninstall.in.cmake
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rating should now start at 1k again if the team rating is over 1k and a new member joins the team (and the start personal rating is set to 0 in the config).
Fixes issue #4283
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leave arena, and add some comments to the arena system (which I should have done way earlier).
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Patch by Antihrist
Closses issue 4331
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sessions, closes issue 2219
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on class
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difficulty
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group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
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SMSG_FORCE_MOVE_ROOT & SMSG_FORCE_MOVE_UNROOT. Actually I am not sure for what it is. Thanks to linencloth for help.
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modify test statement, default(0) is '=='
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fixes issues with core false alarms after recent changes
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