| Age | Commit message (Collapse) | Author |
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Closes #15299
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Closes #7372
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Core/Misc: Update CreatureTypeFlags enum according to TrinityCoreWiki
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By Saben65, closes #16986
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By lyn1337, closes #17135
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`graveyard_zone`
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Closes #17166
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Bonfire, Cauldron & Campfire
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Added the following NPC's : Toad, Snake, Frog, Lesser Scourgebat, Greater Spindleweb, Ghostclaw Ravager, Ghostclaw Lynx, Vampiric Mistbat, Whitetail Frenzy, Yellowgill Frenzy, Rabbit, Feral Dragonhawk Hatchling, Springpaw Stalker, Crazed Dragonhawk, Ghostlands Guardian, Spider
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proc script
* This also fixes proc cooldows unneccessarily being sent to client
* Also removes the need for cooldown hacks when the proc trigger is selected randomly like for Deathbringer's Will
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* Blazing Speed (Mage)
* Blessed Recovery (Priest)
* Druid Forms Trinket
* Idol Of Mutilation
* Nature's Guardian (Shaman)
* Nether Protection (Warlock)
* Piercing Shots and Bonus 4P T9 Hunter
* Lightning Shield (Shaman)
* Acclimation (DK)
* Move DK T10 4P Melee Bonus
* Move DK Improved Blood Presence triggered heal (DK)
* Rogue T10 2P Bonus
* Illumination (Paladin)
* Soul Preserver
* Death Choice trinket
* stack trinket scripts (ToC25 Caster Trinket, Lightning Capacitor, Thunder Capacitor)
* Battle Experience (ICC - Gunship)
* Blood Reserve (enchant proc)
* Darkmoon Card Greatness
* Charm of the Amani Witch Doctor
* Mana Drain
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for PvP (#17145)
* This issue was caused by PvP-flagging being done calculated after the target's flag was turned off by becoming a pet.
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SPELL_AURA_PREVENT_DURABILITY_LOSS_FROM_COMBAT
(cherry picked from commit 17118f4832d527f160dc300a52db7ba6c255bce2)
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(cherry picked from commit fe61770036195c5d11d549e78b720448629ec3cd)
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(cherry picked from commit c9ba5ce591a8b4ef5dc0e73d0ce107b6acf5e969)
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spellmods when the aura is allowed to proc in the first place
(cherry picked from commit 97d2fcf6a1fff3f8efe9982b7ca4f440437f918f)
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(cherry picked from commit 35ab476f1691870a67c8ede78e9c37618f6bd383)
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Closes #10250
(cherry picked from commit 22dc8b6871cea5c1fb49f88dc61b0adeccd39abf)
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Coverity defect ID: 1355241
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Death Rune (#17132)
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- Fix by @MrSmite
- Closes #16894
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(cherry picked from commit ede8f0ca0a28d059c1356c6970ac87f53c72a424)
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(cherry picked from commit e43b871137e4b6063e62a5945dd9cbc9f70def4e)
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- Remove pointless cast string->char*->string
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#1355242 - Uninitialized scalar field
#1355240 Resource leak in object
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Core/Movement: Fix issues where creatures cancel spell casts chasing target and Implement SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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itself (optional argument).
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GetCreatureListWithEntryInGrid/GetGameObjectListWithEntryInGrid for ease of use. Also, entry = 0 means no filter now, since we lacked an easy way to get a list of all creatures in grid.
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(I have no idea why I never bothered to do this before, really. It had crossed my mind a few times.)
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and Implement SPELL_ATTR5_CAN_CHANNEL_WHEN_MOVING
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- Default range for DoZoneInCombat: 50.0f -> 250.0f.
- Add optional second arg to SummonList::DoZoneInCombat to specify range.
- Also a bunch of random NULL -> nullptr cleanup.
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more appropriate ones
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- Moves to own class for reading, storage and player subclass
- Proper destruction handling for player (ensure cinematic is ended)
- Timeout for cinematic if it reaches past the end without completing
- boost::filesystem::path used for path/filename transform
- Correct for assert trigger under certain circumstances
- Other changes previously suggested
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* There are not that much issues as expected which are related to the linking
model, so this isn't needed for every issue that is created anymore.
This reverts commit b91bed017bb59e1783330f61a48a8d2b3af857cf.
(cherry picked from commit 7e8808d78c66c492039830fd5f9cee8c224036ff)
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