| Age | Commit message (Collapse) | Author |
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[434] Basic structure and code for Battle for Gilneas and Twin Peaks
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Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Server/WorldSession.h
src/server/game/Spells/Spell.cpp
src/tools/vmap4_extractor/mpq_libmpq04.h
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Core/Questhandler: Fix qsharing. Thnx Chaplain for idea
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experimental enable at you're own risk. will almost definatly cause issues with the wintergrasp patch floating around
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the base sql files for wg. all db updates after will be in the usual format in this folder
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to get team using the vehicle creator instead of the vehicle
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finish correcting alliance/horde siege engine
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vehicle creation cast time.
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grab passenger spell as per sniffs.
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* Use correct spells on losing and winning factions
* Enums renaming, lowerCamelCase wherever applicable
* Rename some methods and class attributes for them to sound more English and less Engrish or even Frenglish (\o/)
* Use correct spells when trying to build mechanical units at the Workshops.
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attempt to fix vehicle issues with worldstates.
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codestyle cleanup
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casts.
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using getdata. small cleanups. codestyle
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Fixed the worldstate counters
Signed-off-by: Subv <s.v.h21@hotmail.com>
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way to do it
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handled by liquid data.
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crashing
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been done by checking player's distance to the Caputre Point on every tick. Now it is performed using spell_area.
P.D: Reverted my last commit, it was wrong (my apologies)
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was out of date.
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