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for executing queries in a diverse context (transaction or non transaction) - instead of local to Guild.cpp
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Scripts/Naxxramas: Fixed a possible crash in instance script
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parsed and security checks are made in all channels
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and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.
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CalcAbsorbResist) - patch by DrTenma
Fixes issue 2715.
Closes issue 3770.
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whisper-channels - patch by Ramus
Closes issue 5006.
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(trying to delete a const iterator)
Closes issue 5083
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password to mysql.
Convert tabs to spaces.
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43874 for quests 11396/11399 Bring Down Those Shields (based on code by NoFantasy)
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RemoteAccess being converted to ACE, and fix one minor hiccup on non-PCH builds
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GameObjects too
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PrinceCreed.
Fixes issue 2534
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- Clear state after get out DF system
- Fix player not getting reward after finish a random dungeon
- Remove OnDisband Hook, it's already handled by OnRemoveMember
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After a random dungeon is expanded to the corresponding dungeons and checked compatible dungeons of players joining. We have no dungeons and no lockmap.
This may only happen when a random dungeon is expanded to no dungeon. And this may be impossible to happen
Closes issue 5066
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SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
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- Reduce core dependencies with LFGMgr
- Remove reduntant calculations in RoleCheck code
- Remove no longer needed functions
- Fix some packet data (Missing 0 when arrays were null)
- Add some debug msgs
closes issue 5042
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and Naxxramas)
Scripts/Sunwell Plateau: Fixed crash in Kil'jaeden
Scripts/Icecrown Citadel: Fixed crash in Blood-Queen Lana'thel
Closes issue #5051.
Closes issue #5050.
Closes issue #5035.
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VladimirMangos
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you can now 'send' a list of timed actions to any targeted creature if it has SmartAI
NOTE: already made script with timed actions should be remade to use self as target
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partial support for Frost Infusion (24757)
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GO removal
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Closes issue #5044
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memleak on shutdown.
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That msg was just for debugging purposed and its not needed anymore
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before the next Update cycle. Patch by Rat. Thanks to Visagalis for testing.
Fixes issue 4863
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Fixes issue 5021
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- Declare some functions const
- Fix some mem leak
- Fix some resource leak
- Remove unused variables and functions
- Remove duplicate functions
- Reduce the scope of some variables
- Remove unused file
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- Removed LogSQL config option until reimplementation on code side
- A bit of cosmetics for .conf files
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Scripts: remove some unnecessary NULL checks from scripts.
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SPELL_AURA_OVERRIDE_SPELLS (293)
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sollution for the problem.
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virtual functions each.
Note to scripters: be aware that you will need to hook into the Remove functions if you want to do stuff at GO/creature removal.
Closes issue 5011.
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- Extend LfgState to keep control of the state of group and players using LFG
- Move scripts to its own class and initialize only if Dungeon finder is enabled
- Updated comments to doxygen format
- Use constructor initialization list
- All variables are declared in the inner most scope
- Fix some mem leaks
- Remove no longer needed code (Cleaner)
- Normalize handler function names
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