Age | Commit message (Collapse) | Author |
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plain vector with custom static storage allocatlr
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time) instead of SPEED
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+ waypoints
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proccing off each other
Closes #28659
Closes #28660
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SPELL_ATTR13_ALLOW_CLASS_ABILITY_PROCS attributes
Closes #28658
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Ref #28646
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+ handle Phase
+ added spawns around the Island
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Closes #28644
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GCC: 10
Clang: 11
MSVC: 2022
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Closes #28640
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Closes #28639
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Closes #28638
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Closes #28636
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Closes #28601
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to avoid duplicate phase check (its also checked in Searcher classes)
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SMART_ACTION_MOVE_TO_POS (#28547)
* Support for targets other than positions
* Added param3 Gravity, to use MoveJumpWithGravity (priority over SpeedZ)
* Added param4 UseDefaultGravity (priority over Gravity): 19.29110527038574
* Added param5 PointId, useful for linking the jump to the event SMART_EVENT_MOVEMENTINFORM (Type: 16)
* Added param6 ContactDistance
* If the target is different from a position, target params for coords allow to add offsets
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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* Removed it entirely for builtin channels (unused)
* Use utf8 character count to determine length instead of number of bytes
Closes #28635
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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Co-authored-by: Shauren <shauren.trinity@gmail.com>
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area ids (#28632)
Closes #28326
Co-authored-by: Gosha <284210+Lordron@users.noreply.github.com>
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+ handle Phase
Closes #28631
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+ handle Phase
Closes #28630
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