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-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
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*Some Confused Movement Generator fixes, thanks Proofzor
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*SD2 enum escort faction, patch by manuel
*Extend the Chathandler to TrinityScript, by Hawthorne
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*Make minipet as tempsummon instead of pet. Make totem as tempsummon.
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* Moved an enum from sc_creature.h to CreatureAI.h
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