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Vladimir and Griffonheart (Big thanks to all of you!)
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horde char)
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Achievment types used only for statistics:
* ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION
* ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS
* ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS
* ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS
Tnx to VladimirMangos
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Code Style cleanup
Fix linux compile
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Fixes issue #1431.
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total of earned achievements.
- Fix crash in compare achievements with players with high GUIDs, by havenard. Fixes issue #1724
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Fixes issue #1555.
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TOM_RUS.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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* ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM_LVL (item level and item quality).
Implemented achievement criteria:
* ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM
* ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM
Update ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM implementation. Requires DB update to use new criteria data.
Thanks VladimirMangos.
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This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.
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remove hack for ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT and ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT (achievement Needy, Greedy)
need DB support
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** It was wasting CPU power as cell-level locking is not needed.
** Our multithreading is on map-level, not cell-level.
** CellLock was just a 'proxy' between Cell and CellPair and in some cases carried redundant data.
** Some minor cleanup in Cell::Visit/Map::Visit.
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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achievement creteria requirements forACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET*, by GriffonHeart.
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for spells show a bar and how much they are loading.
Overall fix 99% of display issues while core is booting.
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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out by w12x
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different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
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didn't click to enter battle. Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update. Patch is tested. Author: Triply
*Added some missed changes that might of broken compile in the last 2~ commits.
*Some fixes to Warlock's Death Coil by Gyullo.
*Last MaNGOS merge until KingPin says otherwise..
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ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL as expected. Author: VladimirMangos
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Author: VladimirMangos
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GM.AllowAchievementGain disabled in conf.
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ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL Author: VladimirMangos
This prevent not proper finish some achievments added in 3.1.x
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