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Move global waypoint_map variable to WaypointMgr's private variable.
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some consistency to callhandles in sourcetree (M
+ combine MySQL-specific files into main database-files (click)
+ fix vcproj-files, adjust handler-function names for consistency (Machiavelli)
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Original patch by hunuza, extended to whole code
Closses issue 1446
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(Removes .die/.respawn -requirement on move)
Patch by antihrists
Fixes issue #121
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TOM_RUS.
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"!=" --> " != " (when needed)
" !=" --> " !="
"!= " --> "!= "
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"==" --> " == " (when needed)
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"( " --> "("
" )" --> ")"
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"if(" --> "if ("
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"while(" --> "while ("
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"for(" --> "for ("
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Credits to NoFantasy (Mangos)
Closes issue #411
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Added const Creature* ToCreature()
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suggesting.
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Displays Entry, Type, DisplayId, and Name.
Created in response to issue #768.
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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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removed useless SendUpdateObjectToAllExcept - anyway fields will be updated, there is no sense to force update them
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auto_ptr(ACE_Refcounted_Auto_Ptr) for QueryResult pointers.
Use this auto_ptr for every DB queries(except QueryNamedResult yet).
This patch guarantees NO memory leaks from QueryResult pointers.
Thanks to raczman for the idea and for the helping to make this patch.
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Autor Vladimir.
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* When someone feels like coding it properly, it can be added back in.
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* Author Kaelima
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* Author Kaelima
* Thanks Malcrom for the idea
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* Thanks to Aokromes for the original idea of adding it to .npc info output.
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* Thanks QAston (For Malcrom with love)
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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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*
* Using the value -1 will add the same value for all realms.
* Make sure to apply the updates.
* Information regarding this patch will be posted on the database forums soon.
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* Thanks to Sundark and the Ilixiuemu team(for original patch)
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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* .wg timer: limit to 1-60 wartime and 1-2440 not wartime
* .wg switch: timer will not be reset.
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*Wintergrasp: Announce tower and workshops being damaged/destroyed, by Spp
*Wintergrasp: Announce when a player gets rank, by Spp
*Wintergrasp: Implementation of custom commands (.wg for more info), by Spp
Note: enable on/off will stop timer, it's not a real disable
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excessively large data types, unnecessary or wrong casts, non-standardized function calls, and so on..
*Proper Maexxna Web Spray locations (old locations sent players flying into the air)
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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*Zum'Rah Area Trigger Script, Zum'Rah should become hostile when approached. By totoro.
*Judgement of Light PPM based, not 100%. By Drevi.
*Fix Deflection Exploit. By manuel, thanks to TheNecromancer and Gyullo.
*Correct Wintergrasp Tenacity formulas, by Gyullo.
*A Spirit Guide Escort Quest, code from SD2, patch by manuel.
*TrullyOne/MeanMachine Waypoint System Restored. Patch by XTElite1.
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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before getting me to push them ogeraisi)
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