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2009-12-24Temporary revert 6743 commit. I fix this patch across 1-2 days.n0n4m3
--HG-- branch : trunk
2009-12-23Replaced time(NULL) on sGameTime.GetGameTime() this is used for better ↵n0n4m3
performance. Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton. 2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs. --HG-- branch : trunk
2009-12-20*apply trinity style to whole sourceRat
*comment out all mangos to trinity defines *this will make merging a little harder, but code will be more clear --HG-- branch : trunk
2009-12-19Implement SCRIPT_COMMAND_KILL_CREDIT (8). by NoFantasyn0n4m3
--HG-- branch : trunk
2009-12-19Implement new visibility system, based on Silverice patch for mangosn0n4m3
--HG-- branch : trunk
2009-12-17Update Map for 322a and new instance systemn0n4m3
--HG-- branch : trunk
2009-12-17Removed mtmaps OpenMPn0n4m3
Implement mtmaps based on ACE For stable work MapUpdate.Threads=2 in config --HG-- branch : trunk
2009-12-17Replace some assert with return statement, fixed some crash bugsn0n4m3
--HG-- branch : trunk
2009-12-06Some area flag fixes:spp
- Krasus Landing (Dalaran) - The Forlorn Mine (Storm Peaks) - Boulderslide Cavern (Stonelaton Mountains) - Palemane Rock (Mulgore) --HG-- branch : trunk
2009-12-02Fix switch logic (I forgot a break; on a previous commit)tartalo
--HG-- branch : trunk
2009-12-01Fix area flag problem, by Spp: Dalaran. Closes #509tartalo
--HG-- branch : trunk
2009-12-01Fix area flag problem, by Spp: The Forlorn Mine. Closes #567tartalo
--HG-- branch : trunk
2009-11-22*Little cleanup, and access GetMaxVisibleDistance functions statically ↵maximius
instead of through the sWorld singleton. --HG-- branch : trunk
2009-11-22*LIttle bit of cleanup, fix a warning.maximius
--HG-- branch : trunk
2009-11-20*Some cleanup (mostly whitespace changes)maximius
--HG-- branch : trunk
2009-11-01Fix crashtartalo
--HG-- branch : trunk
2009-10-31*Reinit the iterator in each loop as the iter is removed from the list, in ↵maximius
AuctionHouseObject::Update, by Trazom *No longer disregard z/o in Map::CreatureRelocation, thanks Sisif *Cleanup, and make Divine Storm default to m_caster is no unitTarget is available *Some mtmaps optimization --HG-- branch : trunk
2009-10-31Block access to instances if encounter is in progress only for raids (not fortartalo
5 player dungeons). Don't count GMs for instance full block --HG-- branch : trunk
2009-10-30*Make mtmaps a bit more stable, particularly when it updates players.maximius
*Do some better cleanup on spec switching (should no longer strip away all auras, forcing a relog), unsummon totems, clear combo points, etc. *Cleanup and optimization. --HG-- branch : trunk
2009-10-18*Cleanupmaximius
--HG-- branch : trunk
2009-10-17*Massive cleanup redux.maximius
--HG-- branch : trunk
2009-10-17*Backed out changeset 3be01fb200a5maximius
--HG-- branch : trunk
2009-10-17*Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and ↵maximius
some other cleanups by hand) *Fix a possible crash in Spell::DoAllEffectOnTarget --HG-- branch : trunk
2009-09-27*Merge [8524] New cell search algorithm implemented. You can now choose ↵maximius
different visibility distances on continents, in BG/Arenas and instances. Author: Ambal *Some warning cleanup --HG-- branch : trunk
2009-09-18*[8475] fixed some gcc-warnings Author: balrokmaximius
*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos *[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce *[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos *[8496] Resolve some #include cycles and unsafe code. * Common.h -> Threading.h -> Errors.h -> Common.h * Remove reduncdent #include "ByteBuffer.h" in headers * Remove redundent #include "Auth/BigNumber.h" in headers * Avoid multyply data copy at use some now dropped functions in BigNumber. * Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber. * Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos. *[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos. *[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy *[8506] Add check for IsAutoComplete() in SendPreparedQuest(). For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems. Some additional code cleanup. Author: NoFantasy *[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no> Thanks to Stryker and onkelz28! --HG-- branch : trunk
2009-09-15[8500] Fixed long existed bug with vmaps unloading.Chaz Brown
When order of coordinates has been updated for loading case, unloading part escape fixing in past. Patch By Jolan --HG-- branch : trunk
2009-09-14Backed out changeset d3fe2d6d504a (please test your patches thoroughly ↵maximius
before getting me to push them ogeraisi) --HG-- branch : trunk
2009-09-14*Merged MaNGOS [8458], [8475], [8476] by ogeraisi, thanks to all authors :)maximius
--HG-- branch : trunk
2009-09-13*Missed a Boss Emote Command changemaximius
--HG-- branch : trunk
2009-09-13*Event Hooks (OnLogin, OnLogout, OnPVPKill) by Hawthornemaximius
*Boss Emote Command for DB Scripts by XTElite1 --HG-- branch : trunk
2009-09-09*Some GUID cleanup, don't want any Linux crashes ;) (thanks Zor)maximius
--HG-- branch : trunk
2009-08-30*More verbose EAI output messages.. this should probably be double-checked ↵maximius
for validity. --HG-- branch : trunk
2009-08-29*Remove some log spams.megamage
--HG-- branch : trunk
2009-08-25*Delete object after map update. This will make mtmap safer.megamage
--HG-- branch : trunk
2009-08-23*Update vehicle system. Make vehicle a seperate class from creature.megamage
--HG-- branch : trunk
2009-08-19*Add script lock for ScriptsProcess() because some bad scripts may cause ↵megamage
dead loop. --HG-- branch : trunk
2009-08-18*Fix a crash by looting player's corpse when the bg is unloaded.megamage
--HG-- branch : trunk
2009-08-18*more area flags for Dalaran By raven_codamegamage
--HG-- branch : trunk
2009-08-14*Fix the crash caused by map::removing does not really resetmapmegamage
--HG-- branch : trunk
2009-08-13*Add some detailed error log in SCRIPT_COMMAND_CAST_SPELL so we can know ↵megamage
what is causing spams --HG-- branch : trunk
2009-08-12*Rewrite and simplify sendmessagetoset functions. This fixes the bug that ↵megamage
player cannot see dummy aura is cancelled when puppet is far away. --HG-- branch : trunk
2009-08-12*first remove corpse from world then resetmapmegamage
--HG-- branch : trunk
2009-08-12*Fix a crash caused by corpses.megamage
--HG-- branch : trunk
2009-08-11*Fix a crash caused by setmap.megamage
--HG-- branch : trunk
2009-08-11*ResetMap for worldobjects when map is deleted.megamage
--HG-- branch : trunk
2009-08-11*Only use m_isWorldObject to check if an object is in grid or world.megamage
--HG-- branch : trunk
2009-08-11*Fix a crash since the last rev.megamage
--HG-- branch : trunk
2009-08-10*Cleanup about deleting player.megamage
--HG-- branch : trunk
2009-08-09*Add an assert in removeunitfromnotifymegamage
--HG-- branch : trunk
2009-08-08*Fix a crash caused by relocationnotifymegamage
--HG-- branch : trunk