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performance.
Original Timer.h divided into 2 parts. Shared project has no need to know about GameTime Singleton.
2 Identical structures with different types are now replaced with one generic templated structure and 2 typedefs.
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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Implement mtmaps based on ACE
For stable work MapUpdate.Threads=2 in config
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- Krasus Landing (Dalaran)
- The Forlorn Mine (Storm Peaks)
- Boulderslide Cavern (Stonelaton Mountains)
- Palemane Rock (Mulgore)
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instead of through the sWorld singleton.
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AuctionHouseObject::Update, by Trazom
*No longer disregard z/o in Map::CreatureRelocation, thanks Sisif
*Cleanup, and make Divine Storm default to m_caster is no unitTarget is available
*Some mtmaps optimization
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5 player dungeons).
Don't count GMs for instance full block
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*Do some better cleanup on spec switching (should no longer strip away all auras, forcing a relog), unsummon totems, clear combo points, etc.
*Cleanup and optimization.
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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different
visibility distances on continents, in BG/Arenas and instances. Author: Ambal
*Some warning cleanup
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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When order of coordinates has been updated for loading case, unloading part
escape fixing in past.
Patch By Jolan
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before getting me to push them ogeraisi)
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*Boss Emote Command for DB Scripts by XTElite1
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for validity.
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dead loop.
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what is causing spams
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player cannot see dummy aura is cancelled when puppet is far away.
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