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relocationnotify update.
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the stealth crash problem once for all.
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*Move activeobject list from objectaccessor to map
*Open grid for all active creatures (previously only for possessed ones)
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*Also re-commit the patches reverted in 255.
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Help - Aokromes
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rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
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* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast
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use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible.
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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branch : trunk
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branch : trunk
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