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path: root/src/game/Map.h
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2008-12-20*Fix build.megamage
--HG-- branch : trunk
2008-12-19Fixed (hopefully) the compile error with gcc.MeanMachine
--HG-- branch : trunk
2008-12-18*Fix build in Windows.megamage
--HG-- branch : trunk
2008-12-12*Move cell visit into functions.megamage
--HG-- branch : trunk
2008-12-04*Lock notifylist during update. This should fix the crash bug during ↵megamage
relocationnotify update. --HG-- branch : trunk
2008-11-29*Fix crash bug in 353. Please do not use 353!megamage
--HG-- branch : trunk
2008-11-29*Do unit relocation notification only once per update. Hope this can solve ↵megamage
the stealth crash problem once for all. --HG-- branch : trunk
2008-11-28*Update to Mangos 6856. Source: Mangos.megamage
--HG-- branch : trunk
2008-11-21*Move object update from objectaccessor to mapmegamage
*Move activeobject list from objectaccessor to map *Open grid for all active creatures (previously only for possessed ones) --HG-- branch : trunk
2008-11-20Re-commit 262 due to EOL issues. (no difference from 262)megamage
--HG-- branch : trunk
2008-11-18*Merge from Mangos. Add MapReference. Author: hunuza.megamage
*Also re-commit the patches reverted in 255. --HG-- branch : trunk
2008-11-10[svn] * Switch from hashmap to unordered map. - cleanup source - mangos. ↵KingPin
Help - Aokromes --HG-- branch : trunk rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
2008-11-05[svn] Implemented player on player and player on creature possession:gvcoman
* Implemented packet and vision forwarding through possessed units * Added new OnPossess script call alerting scripts on when possession is applied/removed * Moved fall damage and fall under map calculations into the Player class * Added new PossessedAI that is applied only while possession on creature is active * Implemented summon possessed spell effect * Fixed Eyes of the Beast --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-19[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld(), ↵w12x
use Map::GetCreatureInMap() and Map::GetGameObjectInMap() instead. This is to prevent creature-creature interaction on different maps, which would make the later multithreading of maps impossible. --HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk