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*Do not delete the map immediately until all players are teleported.
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speedup Author: Ambal
Also some code logic cleanups.
Changes let make more cleanups in base map access and other places,
but this chnages not inlcuded in patch.
*This patch may cause crash.
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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Remove ZThread source code from mangos.
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zone and subzone use. Author: VladimirMangos
This in some cases make some zones not explorable if it not have server side data in current maps
but not allow cheating with zone set from client.
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introducing new crash)
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* Load homebind data early in Player::LoadFromDB and use instead initital race points
in cases need some safe point if current coordinate broken by some reason.
* Store BG entry point in to WorldLocation and simplify calls.
* Set bg entry point at GM teleports to battleground for correct
auto-recall position at battleground end.
Author: VladimirMangos
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* Changed mangos website
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convert all files at once
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Help - Aokromes
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rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
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* Changes include:
- Implementation of w12x's Outdoor PvP and Game Event Systems.
- Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
- All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
- Improved Config cleanup.
- And many more changes.
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