aboutsummaryrefslogtreecommitdiff
path: root/src/game/MotionMaster.cpp
AgeCommit message (Collapse)Author
2009-03-04*Fix the bug that sheep attacks people.megamage
--HG-- branch : trunk
2009-02-17Newline added to bottom of all files.KingPin
--HG-- branch : trunk
2009-02-09Replace tabs with spaces in more files.Paradox
--HG-- branch : trunk
2009-02-08Fixed crash when MotionMaster's Clean or ExpireMovement called from ↵megamage
MovementGenerator update. Original patch by ApoC. Backport from 308. --HG-- branch : trunk
2009-02-04Replace tabs with spaces, and fix crlf issuesmegamage
--HG-- branch : trunk
2009-01-17*Fix a crash bug caused by motionmaster.megamage
*Fix charge movement. --HG-- branch : trunk
2009-01-17*Fix some bugs about movement.megamage
--HG-- branch : trunk
2009-01-17*Update flee and confuse movement.megamage
--HG-- branch : trunk
2009-01-16*Update of MotionMaster.megamage
--HG-- branch : trunk
2008-12-22*The last merge from Mangos TBC. Update to Mangos v0.12.megamage
--HG-- branch : trunk
2008-12-19*Movement Generators standardization.shadowu@mail.bg
- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
2008-12-17*Small typo fixes. After this update leader's GUIDS in CreatureGroups must ↵shadowu@mail.bg
be added also as group member GUIDS. --HG-- branch : trunk
2008-12-09*Merge to solve EOL issue.megamage
--HG-- branch : trunk
2008-12-10Featuring a rewritten waypoint movement with more options, optimised code ↵MeanMachine@MeanMachine-PC
and revamped ingame waypoint control. To convert entries from the old tables manually, please use the PHP script provided at http://www.trinitycore.org/forum/project.php?issueid=830 --HG-- branch : trunk
2008-11-14[svn] *** Source: MaNGOS ***visagalis
* Implement localization of creature/gameobject name that say/yell. Author: evilstar (rewrited by: Vladimir) * Fix auth login queue. Author: Derex * Allowed switching INVTYPE_HOLDABLE items during combat, used correct spells for triggering global cooldown at weapon switch. Author: mobel/simak * Fixed some format arg type/value pairs. Other warnings. Author: Vladimir * [238_world.sql] Allow have team dependent graveyards at entrance map for instances. Author: Vladimir NOTE: Entrance map graveyards selected by same way as local (by distance from entrance) Until DB support will work in old way base at current DB data. --HG-- branch : trunk
2008-10-23[svn] Fixed copyright notices to comply with GPL.w12x
--HG-- branch : trunk
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
* Changes include: - Implementation of w12x's Outdoor PvP and Game Event Systems. - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed). - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql). - Improved Config cleanup. - And many more changes. --HG-- branch : trunk
2008-10-11[svn] * svn:eol-style native set on all files that need itNeo2003
--HG-- branch : trunk
2008-10-09[svn] * Updated to 6743 and 685Neo2003
Moved language id used by Arena to a higher place to solve conflicts Added the empty script folders --HG-- branch : trunk rename : 6731-680 => 6743-685
2008-10-02[svn] * Proper SVN structureinitNeo2003
--HG-- branch : trunk