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templates map. Author: VladimirMangos
Never never use operator[] for _access_ to elements std::map.
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as unused. Author: VladimirMangos
This cases have detail log output, but if detail mode disabled it look like strange not 100% load without reason.
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rename : sql/updates/XXX_characters_auctionhouse.sql => sql/updates/1164_characters.sql
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player spells, Patch by Koani
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* src/game/GameEvent.* renamed to src/game/GameEventMgr.* for consistence
* `game_event` now have new `holiday` field for store client side holiday id associated with game event
* Added new enum HolidayIds with existed at this moment holiday ids.
* New function "bool IsHolidayActive(HolidayIds id)" added accessabel from scripts for active holidays check.
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- now check the requirements on teleport not only on areatrigger use
- moved some columns from instance_template and areatrigger_teleport to access_requirement table
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VladimirMangos
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creatures spawned at not dungeon maps. Author: NoFantasy
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VladimirMangos
1) comparison singed and unsigned values
2) redundent includes
3) wrong constructor :-part field initilization
4) unused not-/*name*/-guarded args in template/virtual functions that not required like args.
5) explicitly list not implemented achievement types.
Also bugs fixed:
1) Drop wrong phase mask 0 check in WorldObject::InSamePhase.
2) ArenaTeamMember::ModifyPersonalRating incorrect work with move points in negative with infinity values in result.
3) ArenaTeam::SaveToDB code send uint64 value to string with arg format %u.
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wilibald09
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some creature. Author: VladimirMangos
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also caster (1 bit set target (target/source), 2 bit set caster (source/target)) Author: VladimirMangos
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*Groups (called pools) can be also member of any game event
Author: Neo2003
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Author: VladimirMangos
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It can be in current state used for simplify scripting code that set POI and more advansed way later..
Call void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName )
will removed after some time delay, and only void PlayerMenu::SendPointOfInterest( uint32 poi_id ) will exist.
Author: GriffonHeart
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implement in scripts anyway. Author: NoFantasy
*Note: this requires the import of SD2 script patch otherwise this spell will have no effect.
[7286] Remove unused local variable. Author: VladimirMangos
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related cleanups. Author: zhenya
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Author: VladimirMangos
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house id in fact).
More auction related code refactoring,
Move auction related code from ObjectMgr to AuctionHouseMgr.
Author: VladimirMangos
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request by Brian).
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result for fixing.
* Replace max bg type checks by DBC valid index check
* Use in functions and fields BattlegroundTypeId type instead uint32
* Fixed wrong use bg queue ids instead bg type ids in queue update/remove function calls.
Many bg have same raw values for type id and queue id but some can be affected by this bug:
BATTLEGROUND_EY, BATTLEGROUND_SA, and all areans (with small arena/team size exceptions)
* Move Battlemaster to bg type ids map fron ObjectMgr to BatteleGroundMgr.
* Remobe redundent for header itself includes for BG headers.
* Use Auction location enum instead raw valus.
Author: VladimirMangos
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* Changed mangos website
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convert all files at once
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