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WorldObject::CleanupsBeforeDelete Author: VladimirMangos
* Call it from Map::AddObjectToRemoveList and remove now not needed explcit calls
* Create Gameobject version to make GO with owner more safe for remove
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WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
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VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
* Implement support achievement complete req. with specific count of completed critirias.
* Avoid full achievement list scan at search achievement associated with criteria.
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Author: VladimirMangos
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** LogTime and LogColors config options removed due to incompatibility.
** Old file logging still available.
** Totally redone the Log class.
** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file.
** SQL updates attached.
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compatibility with some GCC versions. Author: VladimirMangos
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Signed-off-by: miranda.conrado <miranda.conrado@getmangos.com>
Possible fix, not checked (not have access currently to Unix host), but expected as working.
Author: miranda.conrado
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As a result, the last relation that makes the loop is automatically removed.
An error message is displayed and core go on loading remaining records.
Author: Neo2003
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Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value)
Note: pools in a pool in a pool in a pool... is possible and working,
but circulare inclusion is not detected and will cause a core infinit loop
Author: Neo2003
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