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* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.
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*comment out all mangos to trinity defines
*this will make merging a little harder, but code will be more clear
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for respawn
[8701] Fixes and inprovements in pool system. thx Frankir
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*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)
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some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget
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0. Also renaming member variables. Author: NoFantasy
*[8516] Implement spell 53271. Author: Shendor
*[8519] Use RuneType enum where appropriate and more explicit data for rune init. Author: VladimirMangos
Thanks to: Stryker
*[8520] Limit telent 49182 and ranks triggering expected:wq runes cooldown case. Author: Shendor
*Fix Herald Volazj wrongly targeting himself on Shadow Bolt Volley instead of randomly targeting on Shiver, by tlexii.
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*[8476] Revert some recent cleanup changes, some other fixes and cleanups. Author: VladimirMangos
*[8489] Fixed player visibility update in case view point different from player itself. Author: SilverIce
*[8493] Avoid unexpected multiply error messages at wrong `quest_template`.`RewSpell*` Author: VladimirMangos
*[8496] Resolve some #include cycles and unsafe code.
* Common.h -> Threading.h -> Errors.h -> Common.h
* Remove reduncdent #include "ByteBuffer.h" in headers
* Remove redundent #include "Auth/BigNumber.h" in headers
* Avoid multyply data copy at use some now dropped functions in BigNumber.
* Avoid copy fixed byte count from byte arrays with unknown real size created from BigNumber.
* Avoid possible problems for build mangos at different platform or compilers. Author: VladimirMangos.
*[8501] Apply code style and cleanups to some Player functions. Author: VladimirMangos.
*[8502] Disable quests related to specific game events at startup if event not active. Also rename member boolean variable. Author: NoFantasy
*[8506] Add check for IsAutoComplete() in SendPreparedQuest().
For cases where quest is repeatable but has Method!=0, QuestDetails must be sent instead of RequestItems.
Some additional code cleanup. Author: NoFantasy
*[8507] Check amount of spawned pools before decrement to avoid unexpected result. Also rename variable to more meaningful name. Signed-off-by: NoFantasy <nofantasy@nf.no>
Thanks to Stryker and onkelz28!
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didn't click to enter battle. Rename m_TeamScores500disadvantage to m_TeamScores500Disadvantage, and optimize its update. Patch is tested. Author: Triply
*Added some missed changes that might of broken compile in the last 2~ commits.
*Some fixes to Warlock's Death Coil by Gyullo.
*Last MaNGOS merge until KingPin says otherwise..
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Author: VladimirMangos
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compatibility with some GCC versions. Author: VladimirMangos
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As a result, the last relation that makes the loop is automatically removed.
An error message is displayed and core go on loading remaining records.
Author: Neo2003
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Pools inside another pool cannot have a number of spawned objects <> 1 (maxlimit value)
Note: pools in a pool in a pool in a pool... is possible and working,
but circulare inclusion is not detected and will cause a core infinit loop
Author: Neo2003
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