| Age | Commit message (Collapse) | Author |
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*Use caster as source of areaaura when source is NULL.
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*Apply tenacity buff for outnumbered players in wintergrasp.
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*Fix the bug that players can get aura when out of range of totem.
*Use caster to check enemy/ally state and spell bonus. Use source to check distance.
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*Load full creature data for vehicles.
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case-this prevents some problem with spelleffects execution problems
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*Do not proc backfire dmg from sw:death if target is killed
*Allow hots to proc from selfcast
*Fix glyph of corruption.
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*Some code optimisations.
*Set formalCasterGuid for area auras correctly.
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*Apply healing aura mods to leech auras.
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*Fix bug that some spells can't proc
*Add spell_proc_event entries for some items.
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*Fix aura immunity dispel for spells like Resurrection sickness
*Do not proc auras without spellfamilyflags required for totems.
*Allow more auras to be displayed in client.
*Fix some issues with Cut to the Chase.
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vigor apply/remove and some other spells)
*Backfire damage from unstable affliction is applied to dispeller now
*Correct amount of improved Divine Spirit
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needed in 3.0.2+
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but in new function before send data to client. Author: VladimirMangos
* Fixed bug with health decrease (client side visual bug) at spell damage by target with AI::DamageTaken damage set to 0
* Fixed bug with ignore .die command and instant kill damage in some cases.
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VladimirMangos
* Allow wide mount model lookup in DBC data for script case
* Allow 0-coordinates node use in script case
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VladimirMangos
* Provide more explicit way about spell that cast taxi flight if any
* Remove incorrect states instead error reporting in case non-taximaster flight start (cast/script)
* Remove mount_id arg from ActivateTaxiPathTo and implement support for 0 mount_id case (spell 32474)
* Implement spell 32474 (except finilize part)
* Provided Player::ActivateTaxiPathTo(uint32 taxi_path_id) function version for simplify one node to node paths use by id.
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UnaffectedByInvulnerability
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*Fix applying of some cast mods
*Set correct dr for shattered barrier.
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For vehicles, you have to add the correct SPELL_AURA_CONTROL_VEHICLE spells to
npc_spellclick_spells, otherwise you won't be able to use them
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Shield, Ice Barrier and Shadow Ward.
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Arrays are significantly faster.
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*Correct typo in my prev commit-by megamage
*Fix hearthstone obtaining from innkeeper.
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*Do not check weapon skills for hits against players' summons
*Apply range mods for channeled spell range check
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*Do not trigger aoe damage for explosive shot.
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*Fix runic power regeneration of butchery
*Fix some problems with master of subtlety buff expire.
*Do not allow arcane intellect and brillance to stack.
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