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path: root/src/game/SpellAuras.cpp
AgeCommit message (Collapse)Author
2009-05-03*Fix target selection for wild growth and circle of healingQAston
--HG-- branch : trunk
2009-05-02Handle spell effects in order from dbcsQAston
--HG-- branch : trunk
2009-05-02*More correct handling of fly mod auras.QAston
*Pets now learn all levelup spells. *Fix lightning overload. --HG-- branch : trunk
2009-05-01*Merge.megamage
--HG-- branch : trunk
2009-05-01*Fix the bug that shapeshift can remove blind.megamage
--HG-- branch : trunk
2009-04-29[7734] Implement spell 58204 and 58205 used in DK introduction quest. ↵megamage
Author: Fog --HG-- branch : trunk
2009-04-29[7731] Some code cleanups, warrning fixes. Author: VladimirMangosmegamage
--HG-- branch : trunk
2009-04-29*Allow custom spell to change radius mod.megamage
--HG-- branch : trunk
2009-04-27[7716] Fixed some typos and possible crashes. Author: AlexDerekamegamage
--HG-- branch : trunk
2009-04-27 [7715] Provided way for scripts set alternative gameobject state for ↵megamage
client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk
2009-04-26*Set correct energy regeneration from FurorQAston
--HG-- branch : trunk
2009-04-25*Fix deadly brew.QAston
*Some changes in flag SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY. --HG-- branch : trunk
2009-04-25*Trigger offhand hit for WhirlwindQAston
*Allow to cast conflagrate if target is affected by shadowflame --HG-- branch : trunk
2009-04-23[7701] Move explicit healing repeating code to DealHeal functions. Author: ↵megamage
Trazom --HG-- branch : trunk
2009-04-22*Merge.megamage
--HG-- branch : trunk
2009-04-21*Fix the bug that some mount spells show two mounts, one on the other.megamage
--HG-- branch : trunk
2009-04-21*Fix broken threat mod auras. Now players can gain correct threat.megamage
--HG-- branch : trunk
2009-04-21Added a Spell for KilJaeden (need it later)Andy@conmuc-l03
--HG-- branch : trunk
2009-04-20 [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangosmegamage
* This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk
2009-04-20*Remove unused code.megamage
--HG-- branch : trunk
2009-04-20*Merge.megamage
--HG-- branch : trunk
2009-04-20*Make hots not proc like dotsQAston
--HG-- branch : trunk
2009-04-20*Move unsummon statue and pet code to spell::finishQAston
*Move m_formalCaster from Aura to AuraEffect *Interrupt channeled spells in spell::update instead of unit::_deleteauras --HG-- branch : trunk
2009-04-20*Prevent useless area aura reapplying in some casesQAston
--HG-- branch : trunk
2009-04-20*Correct check range for totem area auras.QAston
--HG-- branch : trunk
2009-04-20*Fix a crash caused by stealth aura remove itself.megamage
--HG-- branch : trunk
2009-04-20Implement attribute flag SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER, fix improved ↵QAston
fire nova totem. --HG-- branch : trunk
2009-04-19*Remove stealth when unit gets hitQAston
*Drop radius check for channeled auras, use range only. --HG-- branch : trunk
2009-04-19*Fix a crash caused by farsight spells.megamage
--HG-- branch : trunk
2009-04-19workaround for demoshout & piercing howl to remove stealthAndy@conmuc-l03
--HG-- branch : trunk
2009-04-19*Fix build.megamage
--HG-- branch : trunk
2009-04-19*Always remove aura when charge becomes 0 in dropcharge.megamage
--HG-- branch : trunk
2009-04-19[7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111). Author: ↵megamage
Lightguard --HG-- branch : trunk
2009-04-19*Merge.megamage
--HG-- branch : trunk
2009-04-19*Fix compile.QAston
--HG-- branch : trunk
2009-04-19*Some changes to pet spell learning-now pet passives should work.QAston
*Fix a crash with lifebloom. --HG-- branch : trunk
2009-04-19*Send overkill messages to client.QAston
--HG-- branch : trunk
2009-04-19*Send overheal amount to client.QAston
*Fix potion cooldowns. --HG-- branch : trunk
2009-04-19*Fix spell Negative Energy (casted by Entropius).megamage
--HG-- branch : trunk
2009-04-19*Fix Dash - original patch by Dani.QAston
*Set max target limit for Circle of healing. --HG-- branch : trunk
2009-04-19* Turn proc flag on periodic heal spells back on.QAston
* Fix Glyph of Rejuvenation. * Fix a typo in bladestorm handling. * Use Player's Crippling Poison for Deadly Brew instead of mob one to make it not stackable(dunno if it's correct) --HG-- branch : trunk
2009-04-19*Add coeficient for lifebloom final healing and temporary set amount of it ↵QAston
to not increase while spell is stacked, proc improved mana shield with riptide. --HG-- branch : trunk
2009-04-15*Merge.megamage
--HG-- branch : trunk
2009-04-15*Set correct healing bonus for spells using coefficient.QAston
*Always reapply aura mods as 'real' when adding aura to stack. *Make blood frenzy expire when duration ends. *Correct procflag for T.N.T once again. --HG-- branch : trunk rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql
2009-04-15*Merge.megamage
--HG-- branch : trunk
2009-04-14 [7668] Cleanup In CreatureAI function descriptions and ↵megamage
AttackStart/AttackedBy use. Author: VladimirMangos * Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can". Like taunt, pet handler attack command. * Use AI::AttackedBy for reaction at hostile action "do something at hostile action" Like non-dot damage, swing, negative spell landing, or fade fear/etc. And provided by default call AttackStart if no current target. This fix some problems, like: * Civilian will react propertly at attack by another creature (not pet or player). * Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply. *Note: AttackBy is still disabled until proved useful to TC. --HG-- branch : trunk
2009-04-14*Fix Fan of Knives.QAston
--HG-- branch : trunk
2009-04-14*Fix Haunting Spirits.QAston
--HG-- branch : trunk
2009-04-14*Correct positivity of some spellsQAston
--HG-- branch : trunk
2009-04-13*Make AuraEffect::Update virtual.megamage
--HG-- branch : trunk