| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2009-05-03 | *Fix target selection for wild growth and circle of healing | QAston | |
| --HG-- branch : trunk | |||
| 2009-05-02 | Handle spell effects in order from dbcs | QAston | |
| --HG-- branch : trunk | |||
| 2009-05-02 | *More correct handling of fly mod auras. | QAston | |
| *Pets now learn all levelup spells. *Fix lightning overload. --HG-- branch : trunk | |||
| 2009-05-01 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-05-01 | *Fix the bug that shapeshift can remove blind. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-29 | [7734] Implement spell 58204 and 58205 used in DK introduction quest. ↵ | megamage | |
| Author: Fog --HG-- branch : trunk | |||
| 2009-04-29 | [7731] Some code cleanups, warrning fixes. Author: VladimirMangos | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-29 | *Allow custom spell to change radius mod. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | [7716] Fixed some typos and possible crashes. Author: AlexDereka | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-27 | [7715] Provided way for scripts set alternative gameobject state for ↵ | megamage | |
| client show. Author: VladimirMangos Also use enum for gsmeobject states. --HG-- branch : trunk | |||
| 2009-04-26 | *Set correct energy regeneration from Furor | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-25 | *Fix deadly brew. | QAston | |
| *Some changes in flag SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY. --HG-- branch : trunk | |||
| 2009-04-25 | *Trigger offhand hit for Whirlwind | QAston | |
| *Allow to cast conflagrate if target is affected by shadowflame --HG-- branch : trunk | |||
| 2009-04-23 | [7701] Move explicit healing repeating code to DealHeal functions. Author: ↵ | megamage | |
| Trazom --HG-- branch : trunk | |||
| 2009-04-22 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-21 | *Fix the bug that some mount spells show two mounts, one on the other. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-21 | *Fix broken threat mod auras. Now players can gain correct threat. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-21 | Added a Spell for KilJaeden (need it later) | Andy@conmuc-l03 | |
| --HG-- branch : trunk | |||
| 2009-04-20 | [7690] Move GetCreature/GetGameobject to class Map. Author: VladimirMangos | megamage | |
| * This let get objects at map without reference to player or another object. * Simplify future implementation for per-map storage for like objects --HG-- branch : trunk | |||
| 2009-04-20 | *Remove unused code. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Make hots not proc like dots | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Move unsummon statue and pet code to spell::finish | QAston | |
| *Move m_formalCaster from Aura to AuraEffect *Interrupt channeled spells in spell::update instead of unit::_deleteauras --HG-- branch : trunk | |||
| 2009-04-20 | *Prevent useless area aura reapplying in some cases | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Correct check range for totem area auras. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-20 | *Fix a crash caused by stealth aura remove itself. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-20 | Implement attribute flag SPELL_ATTR_EX2_TRIGGERED_CAN_TRIGGER, fix improved ↵ | QAston | |
| fire nova totem. --HG-- branch : trunk | |||
| 2009-04-19 | *Remove stealth when unit gets hit | QAston | |
| *Drop radius check for channeled auras, use range only. --HG-- branch : trunk | |||
| 2009-04-19 | *Fix a crash caused by farsight spells. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-19 | workaround for demoshout & piercing howl to remove stealth | Andy@conmuc-l03 | |
| --HG-- branch : trunk | |||
| 2009-04-19 | *Fix build. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-19 | *Always remove aura when charge becomes 0 in dropcharge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-19 | [7686] Implement aura SPELL_AURA_ADD_CASTER_HIT_TRIGGER (111). Author: ↵ | megamage | |
| Lightguard --HG-- branch : trunk | |||
| 2009-04-19 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-19 | *Fix compile. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-19 | *Some changes to pet spell learning-now pet passives should work. | QAston | |
| *Fix a crash with lifebloom. --HG-- branch : trunk | |||
| 2009-04-19 | *Send overkill messages to client. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-19 | *Send overheal amount to client. | QAston | |
| *Fix potion cooldowns. --HG-- branch : trunk | |||
| 2009-04-19 | *Fix spell Negative Energy (casted by Entropius). | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-19 | *Fix Dash - original patch by Dani. | QAston | |
| *Set max target limit for Circle of healing. --HG-- branch : trunk | |||
| 2009-04-19 | * Turn proc flag on periodic heal spells back on. | QAston | |
| * Fix Glyph of Rejuvenation. * Fix a typo in bladestorm handling. * Use Player's Crippling Poison for Deadly Brew instead of mob one to make it not stackable(dunno if it's correct) --HG-- branch : trunk | |||
| 2009-04-19 | *Add coeficient for lifebloom final healing and temporary set amount of it ↵ | QAston | |
| to not increase while spell is stacked, proc improved mana shield with riptide. --HG-- branch : trunk | |||
| 2009-04-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-15 | *Set correct healing bonus for spells using coefficient. | QAston | |
| *Always reapply aura mods as 'real' when adding aura to stack. *Make blood frenzy expire when duration ends. *Correct procflag for T.N.T once again. --HG-- branch : trunk rename : sql/updates/2685_world.sql => sql/updates/2702_world_spell_proc_event.sql | |||
| 2009-04-15 | *Merge. | megamage | |
| --HG-- branch : trunk | |||
| 2009-04-14 | [7668] Cleanup In CreatureAI function descriptions and ↵ | megamage | |
| AttackStart/AttackedBy use. Author: VladimirMangos * Use AI::AttackStart calls only in case explicit request creature attack from core or AI code "attack it if can". Like taunt, pet handler attack command. * Use AI::AttackedBy for reaction at hostile action "do something at hostile action" Like non-dot damage, swing, negative spell landing, or fade fear/etc. And provided by default call AttackStart if no current target. This fix some problems, like: * Civilian will react propertly at attack by another creature (not pet or player). * Will not cases (at least triggred by core) when attack target start run to attacker before any real hostile action apply. *Note: AttackBy is still disabled until proved useful to TC. --HG-- branch : trunk | |||
| 2009-04-14 | *Fix Fan of Knives. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-14 | *Fix Haunting Spirits. | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-14 | *Correct positivity of some spells | QAston | |
| --HG-- branch : trunk | |||
| 2009-04-13 | *Make AuraEffect::Update virtual. | megamage | |
| --HG-- branch : trunk | |||
